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1500 questions
15
votes
3 answers
Textures Not Showing in Viewport (Blender 2.8)
I'm working in the new 2.8 with someone else's file (made in a previous version of Blender), and I can't get the textures showing in the viewport. I've relinked all of them to the correct location on my computer and Blender can seem to find them,…
4mylgl6
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15
votes
0 answers
Generated Previews - low-resolution and dark shading fix?
(2.79 - Blender Internal)
Generated Previews is very handy feature for previewing assets when importing / linking, I would just like to know if there is a way to:
Make thumbnails lighter to match the actual model shading (uses Shadeless…
Jan Kadeřábek
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15
votes
2 answers
Absolute path of files in Blender (with Python)
Functions such as os.path.exists(image.filepath) fail when Blender uses relative paths, This seems to be because Blender uses // prefix for relative paths, unlike the more conventional ./.
How can standard Python filesystem functions be used…
ideasman42
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15
votes
3 answers
Blender saves a new file every time
When I click save or hit Command + S what appears to be a new version of the document is created. So if I save 2 times, I get 2 documents, filename.blend1 and filename.blend2.
What exactly are these files and why is Blender creating them?
DGB
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15
votes
1 answer
Render button missing in Blender 2.8
So either Google doesn't have the answer, or I didn't know what to search for. But I don't see the render button on the right side of the screen. Every tutorial I see says that I'll find it there, but I don't see it.
This is what I'm seeing
Kash
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15
votes
3 answers
Is there a "Volume Select" equivalent in Blender?
3D Studio has a modifier called "Volume Select" that allows using an element's geometry as a sort of selection force field that influences elements in its path. It can be used to transform many at once, as illustrated below.
Is there a way to do…
user62099
- 153
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- 5
15
votes
1 answer
Volume Gods rays are not well defined
I have a simple scene. Added an icosphere and emission to it. Set the volume scatter nodes. I can't find the rays coming out. Just at the fog and there's no clear light coming out. What setting am I missing?
Simple scene
No Gods Rays
atek
- 10,006
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15
votes
1 answer
Is there a textured but unlit (full bright) viewport mode?
I'm trying to display models that have shading drawn or baked directly on the textures, but I can't figure out how to disable Blender's default scene lighting. If there are no lights in the scene, everything is black, but I want to see the textured…
MrFlamey
- 3,839
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15
votes
5 answers
Version control for .blend files
I know this question has been asked before, but maybe things have changed?
I'm thinking of starting to use version control on Blender animation projects (especially because we are starting to do VR stories as well as traditional films). Having a…
EricEDFilms
- 153
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- 1
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14
votes
5 answers
Make a quarter curve with curves
What I want:
What I have:
So basically I need to use curves to make a quarter circle. What is a good trick to do that?
b2550
- 295
- 2
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14
votes
2 answers
Combining UV maps
Is there a way of combining two or more small UV maps into one larger map? I seem to recall that there was a function in 2.4x that did this (I think it was called consolidate UV's or similar) Making everything you want into one object, unwrapping…
Barry Gibson
- 141
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14
votes
2 answers
Is there a way to get rid of this square artifact coming from lens distortion?
I've got a noisy render that I'd like to composite with slight lens distortion (Fit=True, Distort=0.03, Dispersion=0.001):
I'm noticing a repeating pattern of square artifacts in the output of the lens distortion node. Here is zoomed in on the…
ajwood
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- 112
14
votes
2 answers
Keep objects from intersecting each other when positioning them?
I'd like to position objects in the 3D view, but constrain them as to not intersect with another. I don't want to snap them together, rather have some fixed 3D object like a wall and be able to move cubes around and not allow them to penetrate other…
orangozhang
- 141
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- 1
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14
votes
1 answer
Selecting and removing particular objects
I have a script that takes in positional data and creates a cube based on their positions. Each time I run the script, I've noticed that the old cubes are still showing up in the User Perspective. It's a pain to go through each cube and manually…
user2619824
- 243
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14
votes
1 answer
What is the right way to apply an image texture over a glass or plastic material?
I am trying to put a label over the transparent plastic bottle, but i was unable to do so, because when i build the bottle material(plastic) and mix it with the diffuse shader(using the label texture), the label gets faded. So the solution i found…
Ren
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