I have been following Kent Trammel's YouTube tutorial series on creating a realistic head within Blender without many obstacles. In part 3 (https://www.youtube.com/watch?v=KoiYMx2xXGA&t=27s) he bakes a displacement map from his multires mesh (seen at 5:42). However, when I attempt this I am greeted by "You should have an active texture to use multires baker". This issue has been raised before with various solutions (https://blenderartists.org/forum/showthread.php?319591-Multires-Baker-You-should-have-active-texture , How to pick target texture image for baking?) yet after trying each one I get the same message.
In the images below you can see that I selected my UVs and created an image Untitled.001.
I also assigned this texture to my material.
and the texture even shows textured view

yet I still get the error message.
I have been trying to fix this for hours now, so any solution would be greatly appreciated.



