I have been struggling to find the actual problem, I have modelled and sculpt Dinosaur and have applied multiresolution modifier and want to bake Normal map. But whenever I try to Bake, it's giving me error that "You should have active texture to use multires baker".
Solution already tried :
Checked if any hidden vertices or mesh. I have selected everything and unwrapped it. I went to edit mode -> Alt+H (Unhide every thing), Press A to select all vertices -> M -> Merge by distance and Ensured that everything is selected -> Press U for unwrap
Open UV Editor, create new texture as 4096 x 4096 named it - Normal, Click OK
Open Shader Editor, create new material, drag 'Normal' (texture above) to shader editor
Ensure that, object (in edit mode) in viewport is selected, Node (Normal) in shader editor is selected, all vertices are selected, Click on Bake (Bake from multires is checked)
Giving error - You should have active texture to use multires baker
Blend File - Download (expiry 7 days)
