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I have created a model in blender consisting of many cubes. Now instead of UV unwrapping every single cube, how can I UV unwrap all cubes together to one UV map?

JakeD
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Casanova
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1 Answers1

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The best way IMO would be using the Texture Atlas add on as joining meshes is sometimes destructive (think you have different modifier for each object- as in my example pictured below).

Enable the add on in User Preferences (Ctrl+Alt+U). enter image description here

Select all your objects in Object Mode, go to the Render header-->Texture Atlas panel and press the '+' button, then OK. Next press Start Manual Unwrap button. Enter Edit Mode, go to the UV Editor, select all islands (A) and pack them (Ctrl+P). Now you have all the objects' maps combined in one UV Map. Finally press Finish Manual Unwrap button to separate objects. enter image description here

Paul Gonet
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