So, I'm making game ready models which require me to model a high poly mesh, then I decimate it's duplicate to create a low poly mesh, and then I import them into an external software where I bake normals, but it only works if the UV maps of the two meshes are identical.
Now, when I have these 2 different meshes in blender, is there a way that I can use to make them have the same UV maps?
P.S. Lets avoid marking seams & Retopology