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This is my mesh in Blender:

enter image description here

And this my mesh when placed in UDK:

enter image description here

As you can see it doesn't have the human head/chest part, parts of the hood are invisible, and it has some white lines. Why?

gandalf3
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1 Answers1

2

It looks like:

  • The human mesh's normals are flipped. You can correct that by selecting all of it in edit mode (A) and then pressing CtrlN

  • The hood/robe mesh has no thickness, so parts of it will disappear due to backface culling. You can fix this by adding some thickness with the Solidify modifier.

gandalf3
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