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Blender version: 4.0.2

I want to verify how my model is playing out. This it without the multiresolution object modifier:

Screenshot 1

I have done the model sculpting always using the mirror modifier, including the On Cage option.

When I add multiresolution and subdivide the model, without applying the mirror, it turns asymmetric and outdated:

Screenshot 2

Attached file:

Hydroper
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1 Answers1

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You can't put the Multires under the Mirror, so you first need to apply the Mirror and it will work fine. The deformed head you show is simply the head as it is if you deactivate the Mirror modifier (your mesh is not symmetrical, you can't see it because you use a Mirror modifier with the Bisect option, which hides the right side) .

moonboots
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