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I've watched some snake animation tutorials on youtube and I've manages to control my snake with inverse kinematics. I'm having issues to get it to twist along it's own axis, so to animate two snakes twistinst together along a shared single axis, like the rod of Asklepios (see pic).

enter image description here

Thanks!

moonboots
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1 Answers1

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If you want to rig your object you can take a look at Batfinger's answer here.

A simpler solution is to give your object a Curve modifier:

enter image description here

Then if you move your object on Z, here is what happens:

enter image description here

moonboots
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  • Thanks! But still I would like to rig it myself! Any ideas how to do that? – curiusMindHH2022 Apr 24 '22 at 15:32
  • if you want it to be rigged, take a look at Batfinger's answer here: https://blender.stackexchange.com/questions/133012/line-of-bones-to-travel-and-conform-to-curve-train-or-snake-following-path – moonboots Apr 24 '22 at 15:33
  • Thank but I think maybe I need to rephrase my question. How can I control the rotation of mutliple armatures of a snake with a single bone. So when I use that bone all the selected armatures rotate simultanously. What you sient is how a snake could follow a path. – curiusMindHH2022 Apr 24 '22 at 15:47
  • so maybe reformulate your original question to make as clear as possible – moonboots Apr 24 '22 at 15:52
  • I did. Thank you for your suggested solution, but that's not what I'm looking for. – curiusMindHH2022 Apr 24 '22 at 16:38