So, I have a feather/hair particle system, which is using image plains as object for the particles, but when I render in cycles it does some weird stuff with the shadows
I have no idea how to fix this at all
So, I have a feather/hair particle system, which is using image plains as object for the particles, but when I render in cycles it does some weird stuff with the shadows
I have no idea how to fix this at all
See these:
Transparency showing up as black when blending with other transparent objects in cycles
Transparent image planes near each other are black
Basically, you need to increase your transparent samples in the render settings column.