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I'm working on a wormhole, and to achieve a pseudo-volumetric look, I have multiple stacked objects using transparency. All textures are procedural. I'm getting black artifacts when rendering in cycles, specifically where transparent parts visually overlap. How can I fix this?

wormhole

Ian
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2 Answers2

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I suggest you take a look at cycles light path settings https://docs.blender.org/manual/en/latest/render/cycles/render_settings/light_paths.html Increase the transparency and total bounces

Ebi
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In the material(s) properties Viewport Display settings, change the Blend Mode.

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