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I'm trying to merge 2 like obects (1 rotated at a degree to make an "X" shape) and I can't seem to do it without warping the faces at the seams where the objects merge. Is there a way to fix this? Or do I have to manually fix the points? I've tried using "smooth vertices" but that just made it worse. I even tried this tutorial ( How can I merge these two spherical objects into a single smooth mesh? ) but no luck.

Seems show diamond shapes

The two objects

closeup after using "smooth vertices"

This is how I want it to resolve the merged vertices (visual reference; this is still 2 objects not merged)

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    hello, I guess you need to correct by hand, but maybe share your file? https://blend-exchange.giantcowfilms.com/ – moonboots Jan 03 '21 at 08:44
  • @moonboots here EDIT: the reason I want to merge these with perfect seams is because I need to use a glass texture and render in high resolutions; where a warped seam will surely show up and ruin the flow. – Br0kenV1ewport Jan 03 '21 at 09:08
  • Avoid so many subdivisions until you have the overall shapes worked out. Use subsurf modifiers instead. It is a lot easier to combine different meshes that way. – susu Jan 04 '21 at 01:09

1 Answers1

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First, unless you have good reason to keep it high-poly, I would simplify with a CtrlE > Un-Subdivide:

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Then boolean it, give it some corrections like dissolve or merge some vertices, when you're good on a side or on the front, use Symmetrize:

enter image description here

Create a bevel on the joint:

enter image description here

It looks good. If you want a higher poly, subdivide.

enter image description here

moonboots
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