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I am planning to design this air mattress. Here is the picture that I want to model:

enter image description here

First thing that I was thinking was creating this individual cell (the puffy cell unit) from the mattress.

This is where I met an obstacle. My thought process tells me to start with a cube and refine it. It didn't quite work out and I used circle but couldn't process it to look like a cell. I am stuck for several hours. Is there a good tips or resources to come up with the cell design?

brockmann
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llamahahn
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1 Answers1

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You could begin this way:

  • Create a plane, rotate it 45° on the Z axis, cut 2 obliques:

enter image description here

  • Bevel, extrude up, delete the bottom, mirror, extrude the joints:

enter image description here

enter image description here

enter image description here

  • Give it an Array modifier on the X axis, enable its Merge option:

enter image description here

  • Give it a second Array so that it duplicates the row on the Y axis:

enter image description here

  • And then a third Array, on the Y axis again, that duplicates the first two rows:

enter image description here

  • Give it a Subdivision Surface modifier, play with the Array modifiers > Merge > Distance value so that the vertices stick to each others...

enter image description here

moonboots
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  • Neatly done.. a lot from a little .. I wonder what happens if you cloth and inflate.. I'll try when I get a chance :) – Robin Betts Nov 04 '20 at 11:17
  • not sure what you mean by "if you cloth and inflate" but I look forwards to seeing what you'll do ;) do you mean it is supposed to be animated? – moonboots Nov 04 '20 at 11:20
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    if you want to simulate a cloth physics for the whole thing, give it a Surface Deform modifier and give the surface a cloth physics – moonboots Nov 04 '20 at 11:34