I am making a tram model to follow a path, so the "cars" turn naturally. I found this tutorial on Youtube and I have followed it to a "T", but something has gone awry.
When I turn on the bone constraint "track to" to follow the triangle cube thing, the first bone completely distorts the mesh.
I have done it before, using the same copy of Blender 2.84 (the latest "official" release from Blender) and I cannot replicate results. I have no idea what is going on. Is it just Blender being Blender?
The video I am following.
https://www.youtube.com/watch?v=VXheGvyEz3A&t=1086s
I would ask the guy directly, but comments are turned off and no contact info available.
Here is link to my blend file.
https://www.dropbox.com/s/5ygb9u15ibomi3h/followpathdistort.blend?dl=0

I tried what you said, but it did not seem to change anything on my end. Here are two files where it was working. I assure you, I followed that vid the same as with the new files. With these files I did not do any messing with vertices or weight paint.
https://www.dropbox.com/s/0uv7830w9acj3pn/followCurveWork.blend?dl=0
https://www.dropbox.com/s/1x7c87qdazt6dzd/sara1.blend?dl=0
– jkblvns Aug 24 '20 at 15:02I must have added an object or parented wrong.
I will try other method explained above tomorrow.
– jkblvns Aug 24 '20 at 15:45