No, there is no such option
Looking through the official documentation and checking the query language document it appears that you can't simply use the advanced query script to write for example a SQL Upate. It only gives you search options and the interface doesn't have a replace option.
There is a workaround - export to Excel and then import
Looking through the forum I found this discussion from 2014 where an employee mentioned that adding a replace function is on their agenda... As far as I can see this feature is probably still on the agenda, but I couldn't find more.
You could use the API, but far easier, faster and cheaper is the solution to
- Click on the project hierarchy view
- Right-Click on the uppermost hierarchy node (or one of the lower ones, if you only want to replace for example text in the assets or entities)
- Click on
Export (or press Ctrl + Shift + E)
- Choose
.xlsx (for re-import)
- Click
OK
- Excel should open; if not, navigate to the file in your filebrowser and open the file
- Use Excel's
Search and Replace function
- Save the file
- In Articy:Draft click on the upper left bubble to open the bubble menu and click
Import (or press Ctrl + Shift + I)
- Choose the file
- Keep pressing
Next until you are back to the normal window
Now all your references should be updated.
Personally I would recommend backing up your project before. Of course you should always backup your project in case something happens, but as this is a workaround and you are manipulating the values outside of the usual environment the chances for making mistakes are probably higher.
I only tested this with a quick test project where I created two entities and a dialogue that had text like "Player" in them and changed every occurence of "Player" in Excel to "Tester". It seemed to work.
Hello, \n[1]!to display the name of your first character. If his name is "Dave" it will output "Hello, Dave!". If it's "Eric" it will output "Hello, Eric!". Characters are saved in a database with all their attributes and so this can be done exactly how you said. As the RPG Maker allows you to put in arbitrary ruby script you can theoretically do whatever you want with it, though it's obviously geared towards RPGs. There is a trial version. – Secespitus Feb 24 '18 at 13:10