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In short, after shenanigans revolving around travel around dimensions a modern army( A Marine Expeditionary Force if you want to be precise) end up invading a world that is still in the 19th century. The modern army came with full supplies and gear, they also are carrying with them three small-range nuclear rockets.

There is no resupply coming for the Marines.

The defenders would be equivalent to the Grande Armée at it's best, plus any modifications or advancements needed to win.

The goal for the marines would be to hold until they could be rescued, while the goal of the natives is to destroy them. (The time frame is whatever the plot demands)

The conflict would have started after the Marines bombed a civilian center accidentally, the barrier of languages and customs meant the conflict quickly got out of control. Due to plot reasons the Marines will not be able to forge alliance with the locals.

My question is: What changes or advancements I would need to give the 19th century army to give them a fighting chance against their enemy?

Edit: The time frame is whatever is necessary to severely cripple or destroy the Marines, it could go for days, months or even years. I want the Grand Armee to win within that time -- which I think will be difficult -- so I'm asking what change is necessary to make them able to win. The terrain and local supplies will probably be the worst possible for the marines.

Sasha
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    'fighting chance': do you mean a single battle, a series of battles in of month or two, or a war in years? There are different answers – ADS Jun 23 '17 at 06:26
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    three small-range nuclear rockets might be counter productive in terms of fallout and radiation half-life limiting areas for advancement (or withdrawal...). Unless they are to be used as some sort of end stage cyanide pill ;-( – IlludiumPu36 Jun 23 '17 at 07:38
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    Can they resupply? If not you can just wait till they run out of ammo... If they can, it's game over for the 19th century world, unless the marines cannot replace its losses. – Rekesoft Jun 23 '17 at 07:45
  • How about tar and feather used with very large fishing nets? – IlludiumPu36 Jun 23 '17 at 07:48
  • Your premise is quite similar to the anime Gate. Its an invasion of a medieval fantasy world, but we see how modern weapons and tactics can be used effectively against such an enemy. – RenegadePizzaGuy Jun 23 '17 at 08:07
  • Yes, but the interesting possibility would be to see how the 18th C era can do over the modern army. Being an Aussie, I like to see the underdog win... – IlludiumPu36 Jun 23 '17 at 08:15
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    Sounds like you invented Rome, sweet Rome and added gunpowder. This topic has been done to detah, yeears ago, on Reddit, and I doubt that changing it to the 19th century would make much difference – Mawg says reinstate Monica Jun 23 '17 at 09:14
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    @Rekesoft No resupply is possible in any reasonable time. – Sasha Jun 23 '17 at 10:17
  • @IlludiumPu36 The idea is for the locals to win, I just want it to look at least plausible. – Sasha Jun 23 '17 at 10:19
  • What size are the opposing armies? – Firelight Jun 23 '17 at 10:44
  • @Firelight At first, it would be an Marine Expeditionary Force going against an army equivalent to the Grande Armée with the modifications and advancements needed to defeat the marines. – Sasha Jun 23 '17 at 10:55
  • There is an anime "GATE" that is excatly what you have described. Might be worth you looking at. – Skeith Jun 23 '17 at 11:06
  • How large is the modern force? Are they supplied? Do they bring all the modern doodads such as their GPS systems? How many defenders are there? What constitutes victory? I don't know what a MEF is, does it include air power? Artillery? – Tony Ennis Jun 23 '17 at 11:49
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    What are the invading army's goals? Find and destroy a particular objective? Destroy the 19th century army? Destroy the 19th century country's industrial base? Occupy and rule? Until we know the military objective of the invasion, we can't really give an answer (even though several people have tried). – Grimm The Opiner Jun 23 '17 at 11:58
  • Only way would be ambushes or just throwing away cannon fodder until the marines run out of ammo. – Snowlockk Jun 23 '17 at 14:43
  • IMHO the modern army wouldn't stand a chance. I suggest you write them very overconfident, then have little stuff start to go wrong. The roads aren't paved, so their vehicles move slower than they thought. No GPS, so their artillery and missiles miss their targets. The locals outnumber and surround any small groups that break off, so they have to stay clumped together in one force. The modern force would become desperate and try something rash, like holing up in a key city and threatening nuclear destruction to achieve a stalemate. – workerjoe Jun 23 '17 at 15:24
  • So the marines intend to hold until rescued, and the question is whether the 19th century army might win? What do you mean by "hold", how mobile is the MEF willing or not willing to be (e.g. are they willing to move to and take the capital city)? If they're not mobile, where are they (what terrain and what supplies)? How long until they are rescued? Is it very early 19th century, literally the Napoleonic Grand Armee? – ChrisW Jun 23 '17 at 23:51
  • Who do they expect to rescue them? – Schwern Jun 24 '17 at 00:27
  • Also what does "full supplies" mean? Typically in war you don't carry all your supplies with you, instead you're resupplied as necessary (and when possible). How many supplies are there ... enough for how many days/battles? How many bullets? – ChrisW Jun 24 '17 at 01:14
  • @ChrisW The question is what I need to give to the Grande Armée so they can win without it seeming too far fetched.

    The terrain and local supplies will probably be the worst possible for the marines. The time for them to be rescued will be about six hours less then the time for them to be completely wiped out.

    – Sasha Jun 24 '17 at 03:28
  • @Schwern in this case, the main characters. – Sasha Jun 24 '17 at 03:30
  • @ChrisW That's a really good question, but I can't seen to find any info about how much they will usually carry around. So it'll probably be enough to keep the plot going. – Sasha Jun 24 '17 at 03:58
  • @Sasha How long do they need to hold out? Do they know help is coming and when? The answer to those questions changes their strategy a lot. – Schwern Jun 24 '17 at 04:11
  • You could add some ship(s), like an aircraft carrier and/or an oil rig, to make things more interesing. – dtldarek Jun 24 '17 at 06:36
  • @dtldarek I'm already trying to find some good ideas to ground the planes they normally carry, giving them even more planes or fuel would make things even harder. – Sasha Jun 24 '17 at 11:53
  • @Schwern The time frame is completely open, they will need to hold for as long as it takes for the Grande Armée to grind them to almost complete destruction. They will know that sooner or later they will be rescued, but have no idea how long it will take. – Sasha Jun 24 '17 at 11:55
  • The goal for the marines would be to hold until they could be rescued -> What changes or advancements I would need to give the 19th century army? Time. – Grimm The Opiner Jun 26 '17 at 11:59

21 Answers21

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In short, time and lack of reinforcements and supply will win. I assume that the army's goal is to conquer a big country like US, Russia or Australia.

Non-combat losses

In 1930-1939 military theoreticians thought that an army of tanks could go indefinitely. But even before WWII it was clear that a couple of weeks on the march could lead to 50% losses. Modern technology is more reliable but the principle still holds (maybe with a smaller percentage). Torn tracks, broken engines, leaks in fuel pipes - you choose between 'brigade waiting while single tank is repaired' and 'giving up broken tank'. With thousands of various pieces of machinery, every hour something gets broken in a whole army.

Also with people. Driver gets ill (appendix or broken leg due to pretty nurse accident) and tank is abandoned on the roadside. You need a car to deliver him to medics. You need people who will care for him and... where is the safe place?

So the army needs logistical support which contains a hospital, repair shop, some police - in fact, another army.

Limited resources

In the 19th century there is no proper fuel, nobody could provide ammo and even powder is different. Modern tanks carry only several dozen shots which could be fired out in a hour. Also marines have no more than a dozen clips. Sure, an army has some stockpiles but they are also limited.

The trap of fall back

After some time, the army commander could decide to save the fuel only for important missions. But horses can't drive a heavy truck, not to mention a tank. Modern people also don't have the skill to ride. So the modern 'mechanized' army will fall back to a 'walking' one while the opponents still have a 'horsed' army.

Uselessness of nukes

The largest battle in 19th century involved nearly 600,000 soldiers on both sides. But there were many countries involved, and the biggest army from a single country was 160,000 which is only 2 times bigger than a modern army. With superiority in conventional weapons, a modern army doesn't really need to use nukes. A nuclear bomb is good to horrify enemies. But with fear, the desire to destroy a threat will come. Since it's a short-range rocket you can't destroy the capitals of all the big countries. Ergo, if you don't want to fight with the whole world, you don't use nukes.

Examples

There are examples mostly not about how to win superior enemy but about how difficult to conquer.

  1. Let's look at French invasion of Russia in 1812. Along with guerrilla tactics, the Russians had a big army, so Napoleon couldn't relax. He prepared supply but underestimated duration and distances. The huge army lost from non-war reasons 'more men than all the battles' - even though both sides were from the 19th century, so they could use enemy's ammo and didn't need rare fuel!
  2. When Europeans arrived in America, they won many battles and received supplies. They had a lot of people wishing to travel. But they could start only with fortresses and small colonies and it took decades to conquer the country.
  3. Less relevant is The War of the Worlds by H. G. Wells. The Martians were superior in technology and well-equipped for building factories, but they lost because they could not take into account all the details.
  4. Europeans in China. They had a superior army but lacked in logistics (travel to China took months). Also expeditionary forces were small relative to the population of China. They established their missions, forced the Chinese to accept some laws and just drained what they wanted. They didn't conquer the country and didn't even change the ruler.

IMO, the best thing the Marine Expeditionary Force could do is

  1. Capture the capital of a small country.
  2. Say you are the new ruler.
  3. Make peace with neighbouring countries and enjoy life in the 19th century.
DLosc
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ADS
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  • The idea of them trying to capture the capital of a small country is interesting, specially with them being grinded down by te lifestyle of the time. – Sasha Jun 23 '17 at 10:24
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    In the mid 1800s we had developed processes to distill kerosene; many modern tanks use multi-fuel diesel engines that could be adapted to use kerosene. If the engineers are clever, they could implement fuel heating systems that conserve existing fuel supplies or use kerosene for startup/shutdown, and burn coal tar (which was reasonably common in the 19th century) as the primary fuel. – Doktor J Jun 23 '17 at 19:54
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    Stranded marines capture small capital. New marines arrive to rescue stranded marines. Stranded marines don't want to leave, fight new marines. New marines now stranded, take a capital of their own. Rinse, lather, repeat. How long before we realize they were ALL MARINES THE WHOLE TIME? – Lord Farquaad Jun 23 '17 at 20:25
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    @LordFarquaad it's Marines all the way down. – errantlinguist Jun 24 '17 at 17:24
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    @DoktorJ The problem is not ony to reproduce refining process but run it on a big volume. Also modern fuel has less contaminants than decade ago. Primitive process give you a prmitive fuel and for advanced one (not mention to modern) you have a lot of catalyst and other chemistry. Even wood is possible. But I can't take it seriously – ADS Jun 24 '17 at 20:01
  • I don't see why it has to be a small country. If they wanted to take a capital they could (militarily if not politically) take Paris. – ChrisW Jun 24 '17 at 22:31
  • Diesel engines are pretty forgiving of fuel quality. You could probably get away with pouring lamp oil into the tanks -- the problem is simply a matter of getting enough of the stuff. – Mark Mar 14 '19 at 01:07
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A similar situation already happened. When Cortes conquered the Aztec empire, he only had a small group of technologically advanced troops, in most battles over 90% of his force was composed of native allies, who have chosen to rather be ruled by the Spanish than to become human sacrifices in Aztec rituals.

To be successful, your modern army should ally themselves as soon as possible with a local power. The locals will provide the supply of food and the population base (and anything else needed to run a country, from policing to tax collection), and also the bulk of the army, fighting the enemy as they used to, and the modern troops will provide the fist which punches through the enemy. Therefore the losses could be minimized for the time travelers, and they could split up their forces to fight at multiple locations without risk.

There is no other way if the time travelers intend to stay long (or indefinitely). Otherwise, every victory they win would be a Pyrrhic one, every man lost, and every single bullet fired would be an irreplaceable loss, while their enemies could replace any losses given enough time.

However, allying themselves with a local power, or taking a side in an already existing war, they could certainly tip the scales and could make anyone they choose to be the winner. From now on, careful diplomacy could dictate what share of the victory they would be entitled to. As they have the force to be able to destroy any army and level any town, nobody would dare to double-cross them.

vsz
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  • They wouldn't be able to ally themselves with the natives due to outside interference to make sure the conflict happened. The entire situation was created to goad Modern Earth into basically a genocidal war against an weaker enemy. – Sasha Jun 23 '17 at 18:32
  • @Sasha If that's the case, you need to add that to the question. – Schwern Jun 24 '17 at 00:32
  • The sum forces of Cortes, including ally Indians, were only a bit smaller that those of Aztecs. 2 Cortes was taken for a living God, because he fit in some their prophecy. So this example is a fallacy. 3. The question was how to struggle AGAINST modern invasion, not FOR them.
  • – Gangnus Jun 25 '17 at 18:23