My planet has interesting geography; there are large islands, each with a unique civilisation of people. But separating them are impassible barriers; they consist of a double range of tall, steep mountains, and between them a sea of "dead water".
Top view:
Side view:
These barriers were put into place to separate the islands and their civilisations, until the invention of flight. The mountains are smooth and steep, and made of hard rock; so very hard to scale (they are 3 to 5 km high). And once you get to the other side, you have a big, wide sea, of dead water. If it were normal water it would take several days to cross (them a couple hundred km wide) but they are filled with dead water; which is a substance that is made to be really, really hard to pass on a boat. It has the following properties:
- It is toxic to every known form of life. It doesn't necessarily have to hurt the skin, but ingesting it is (eventually) fatal.
- It is chemically stable over a time period of tens of thousands of years. Millions of years is not required; this was made by gods in order to separate their test subject civilisations. The first civilisation to cross the barrier wins!
- The stability requirement also entails that it either does not evaporate under regular weather conditions, or it does so by breaking down somehow into inert elements. What I want to prevent is clouds of this dead water forming and raining down on the surrounding islands, thus spreading its toxicity and killing off all life. It should remain confined to the "canals".
- Furthermore, it should somehow survive rainwater, which would land in these canals but be unable to leave as the mountains are in the way. Tall mountains do produce a rain shadow but we're talking about tens of thousands of years here; I imagine that that would accumulate over time.
Is there any real-life chemical substance that has all these properties? If not, how close can I get?
Also note that the experiment setting entails that real laws of physics govern every aspect of the planet. The materials do not have to be naturally occurring in the quantities I require, but they should be able to survive on their own, without any outside intervention whatsoever.




May one assume you're not going to state all those properties as a given list but rather introduce each as it becomes relevant?
– Robbie Goodwin Aug 28 '20 at 20:52You make it worse with "a reason why the system should be stable over that time period and no longer"… like, exactly what happens Then?
You make it worse again with "not to be necessary that it could arise naturally." If it's not necessary that it could arise naturally then why not work with that?
Don't you think the main point is that your built world be consistent; true to itself?
– Robbie Goodwin Aug 28 '20 at 22:09What's not remotely important is that your gods are not influencing things for the duration.
What's vital is that like it or not, you decreed the system was created by gods, which means either your gods can magic up anything at any time for any reason, or you were just wasting space.
Your choice, KeizerHarm and if you insist on having it both ways, why would anyone visit your world?
– Robbie Goodwin Aug 29 '20 at 22:02