I'm working on a concept for a game that requires some statistical inference and I'm not sure how to go about it. My issue is I'm trying to come up with a way to calculate if a city (in the game) could evolve into a thriving city.
I have a bunch of rules that rate different factors of the city like health quality, distance to the coast, population growth etc and I need to boil all to these independent scales into a single probability. At the moment I'm averaging all of the numbers, but I'm sure there's a better way about it. I also need to calculate a degree of confidence.
I've tried searching for a solution in books but they all cover simplistic scenarios with only one variable.
I hope someone could point me to the right direction.
Thanks!
EDIT 1: Since this is a game, I'm just using a few variables to decide if a city is thriving. Also since it's a realtime problem I cannot use stat methods that are based on training sets. I do not have a math background, so this is what I've understood from my research, so please feel free to correct me if any of my assumptions are incorrect.
You could consider logistic regression, but, since games are usually turn based, you might want to look at some sort of discrete time growth model.
In addition, it might not be good to assume that cities are either thriving or not; it might be a continuum.
– Peter Flom Jan 12 '13 at 22:30