Sort of like the archipelago map in Age of Empires II
(But this is actually a real question that I do need for my exoplanet research)
Sort of like the archipelago map in Age of Empires II
(But this is actually a real question that I do need for my exoplanet research)
As a starter, you can generate a Brownian sheet and take slices of it. In two dimensions, a Brownian sheet is a Gaussian process on $[0,1]^2$ with covariance $\mbox{Cov}B(s,t)B(u,v) = \min(s,u) \min(t,v)$, which you can simulate on a grid (Gaussian means that any finite subset of values $B(s_1,t_1),\ldots,B(s_k,t_k), \mbox{all of} (s_1,t_1), \ldots, (s_k,t_k) \in [0,1]^2$ will have a multivariate normal distritubion (see Wikipedia).
If that does not quite work (Brownian sheet tends to produce grid-like patterns, if you trust this paper), you can also simulate spatial processes with sufficiently strong local dependence using anisotropic kernels/variograms that depend only on the distance between two points. Matern covariance function (Wikipedia definition) is a popular choice among geostaticians for its flexible form. So:
I am sure some of the steps can be made super-computationally-efficient, but as a starter this might do.
As for what I expect - a bunch of island arcs (sort of like the Indonesian or Hawaiian islands), surrounded by oceans
Thanks for the suggestions so far - I'll definitely look into them
– InquilineKea Sep 05 '11 at 18:07