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Interesting Q/As related to the difficulties of having floatting point operations repeatable across platforms (CPU/OS/Compiler):
Does any floating point-intensive code produce bit-exact results in any x86-based architecture?
is boost::random::uniform_real_distribution supposed to be the same across processors?
Difference in floating point arithmetics between x86 and x64
Interesting documents related to the C language:
- Understanding Integer Overflow in C/C++
- What every C programmer should know about undefined behavior
Interesting documents related to software licensing:
Interesting documents related to memory, caches:
Interesting documents related to floats:
Related to structure packing: