Specifically, I'm thinking about the motion and extradimensional extrapolation of the ring structure, as shown in the image.
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4Iām voting to close this question because is is not about programming. ā High Performance Mark Jun 02 '22 at 15:36
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1and where is the problem? you just add 3 rings (cardan joints) for the 4D ... if you do not know how to visualize see [how should i handle (morphing) 4D objects in opengl?](https://stackoverflow.com/a/44970550/2521214)... so you just generate 4D thick "planar" rings covering all [6 basis rotation planes in 4D](https://stackoverflow.com/a/45116079/2521214) ā Spektre Jun 03 '22 at 11:25