I'm trying to put an image on top of an image after a click of Mouse1 using Pillow v9.1.1. If I run the code, it gives me this error for def button(): (argument 1 must be pygame.Surface, not PngImageFile)
from PIL import Image
import pygame
clock = pygame.time.Clock()
dot = Image.open("dot.png")
buttonImage = Image.open("button.png")
buttonX = 100
buttonY = 350
def dotprint():
buttonImage.paste(dot, (0, 0))
def button():
screen.blit(buttonImage, (buttonX, buttonY))
running = True
while running:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
button_press_time1 = pygame.time.get_ticks()
if event.type == pygame.MOUSEBUTTONUP:
button_release_time1 = pygame.time.get_ticks()
if event.type == pygame.QUIT:
running = False
current_time = pygame.time.get_ticks()
if -17 > button_press_time1 - button_release_time1 > -200:
dotprint()
button_release_time1 = 0
button()
pygame.display.update()
clock.tick(60)
How do I change it from PngImageFile to pyagme.Surface?