import pygame, sys from BUT import Button from Data import * pygame.init() Clock = pygame.time.Clock()
pygame.display.set_caption("Menu") monitor_size = [pygame.display.Info().current_w, pygame.display.Info().current_h] BG = pygame.image.load("Background.png") screen = pygame.display.set_mode((1280, 720),pygame.RESIZABLE)
def play(): while True: PLAY_MOUSE_POS = pygame.mouse.get_pos()
screen.fill("black")
PLAY_TEXT = get_font(45).render("This is the PLAY screen.", True, "White")
PLAY_RECT = PLAY_TEXT.get_rect(center=(640, 260))
SCREEN.blit(PLAY_TEXT, PLAY_RECT)
PLAY_BACK = Button(image=None, pos=(640, 460),
text_input="BACK", font=get_font(75), base_color="White", hovering_color="Green")
PLAY_BACK.changeColor(PLAY_MOUSE_POS)
PLAY_BACK.update(screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if PLAY_BACK.checkForInput(PLAY_MOUSE_POS):
main_menu()
if event.type == KEYDOWN:
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN)
else:
screen = pygame.display.set_mode((screen.get_width(), screen.get_height()), pygame.RESIZABLE)
pygame.display.update()
Clock.tick(FPS)
def options(): while True: OPTIONS_MOUSE_POS = pygame.mouse.get_pos()
screen.fill("white")
OPTIONS_TEXT = get_font(45).render("This is the OPTIONS screen.", True, "Black")
OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(640, 260))
SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT)
OPTIONS_BACK = Button(image=None, pos=(640, 460),
text_input="BACK", font=get_font(75), base_color="Black", hovering_color="Green")
OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS)
OPTIONS_BACK.update(screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS):
main_menu()
if event.type == KEYDOWN:
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN)
else:
screen = pygame.display.set_mode((screen.get_width(), screen.get_height()), pygame.RESIZABLE)
pygame.display.update()
Clock.tick(FPS)
def main_menu(): while True:
MENU_MOUSE_POS = pygame.mouse.get_pos()
screen.fill(Black)
MENU_TEXT = get_font(100).render("MAIN MENU", True, "#b68f40")
MENU_RECT = MENU_TEXT.get_rect(center=(640, 100))
PLAY_BUTTON = Button(image=pygame.image.load("Play Rect.png"), pos=(640, 250),
text_input="PLAY", font=get_font(75), base_color="#d7fcd4", hovering_color="White")
OPTIONS_BUTTON = Button(image=pygame.image.load("Options Rect.png"), pos=(640, 400),
text_input="OPTIONS", font=get_font(75), base_color="#d7fcd4", hovering_color="White")
QUIT_BUTTON = Button(image=pygame.image.load("Quit Rect.png"), pos=(640, 550),
text_input="QUIT", font=get_font(75), base_color="#d7fcd4", hovering_color="White")
screen.blit(MENU_TEXT, MENU_RECT)
for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]:
button.changeColor(MENU_MOUSE_POS)
button.update(screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS):
play()
if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS):
options()
if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS):
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN)
else:
screen = pygame.display.set_mode((screen.get_width(), screen.get_height()), pygame.RESIZABLE)
pygame.display.update()
Clock.tick(FPS)
main_menu()