So im trying to make a shooter game in pygame and i cant figure out how to make the player shape point towards the mouse. I dont want it to move to the mouse, just point. I havent tried anything cuz i have no idea. if something like that isnt achievable i will just make it so that you change pos with the arrows but if i can avoid that at any cost i will.
code:
import pygame
from pygame.locals import *
# Make screen
screen_height = 1000
screen_width = 1000
fps = 60
clock = pygame.time.Clock()
screen_size = (screen_width, screen_height)
screen = pygame.display.set_mode(screen_size)
# load images
playerImg = pygame.image.load("player.png")
playerImg = pygame.transform.scale(playerImg, (100,100))
enemyImg = pygame.image.load("Enemy1.png")
enemyImg = pygame.transform.scale(enemyImg, (100,100))
enemy2Img = pygame.image.load("enemy2.png")
enemy2Img = pygame.transform.scale(enemy2Img, (100,100))
backgroundImg = pygame.image.load("arena.png")
coverImg = pygame.image.load("cover.png")
coverImg = pygame.transform.scale(coverImg, (60,60))
class Player(pygame.sprite.Sprite):
def __init__(self, x, y, hp, speed):
pygame.sprite.Sprite.__init__(self)
self.hp = hp
self.speed = speed
self.image = playerImg
self.rect = self.image.get_rect(center = (x,y))
def update(self):
key_input = pygame.key.get_pressed()
if key_input[pygame.K_w]:
self.rect.y -= self.speed
if key_input[pygame.K_s]:
self.rect.y += self.speed
if key_input[pygame.K_a]:
self.rect.x -= self.speed
if key_input[pygame.K_d]:
self.rect.x += self.speed
playerGroup = pygame.sprite.Group()
player = Player(500,500, 100, 6)
playerGroup.add(player)
run = True
while run:
clock.tick(fps)
screen.blit(backgroundImg, (0,0))
playerGroup.update()
playerGroup.draw(screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.display.update()
pygame.quit()
needed assets: (comment the ones that you dont need in the code)