Hello so I am having problems with my code because I cannot display my loading screen I have a main menu when I press on start its brings me to the 'Splog choser' and then I have a main menu button to bring me back to the main menu So I would like to add a loading screen because there is a quit button and if you click to fast on main menu you will also quit the game
please help because I am very new to python in general
import pygame
from sys import exit
Ligth_sky_blue = 135, 206, 250
def loading_screen():
screen.fill('Black')
Txt_loading = font.render('Loading',True,'White')
Txt_loading_Rect = Txt_loading.get_rect(center =(960, 540))
screen.blit(Txt_loading,Txt_loading_Rect)
def main_menu_button():
global game_start_init, Splog_chose_init
mmb_surface = pygame.Surface((200, 50))
mmb_text_surf = font.render('Main MENU',True,'Red')
mmb_rect = mmb_surface.get_rect(center =(150, 950))
screen.blit(mmb_surface,mmb_rect)
screen.blit(mmb_text_surf,mmb_rect)
if any(buttons):
if mmb_rect.collidepoint(pygame.mouse.get_pos()):
print('main_menu_button')
Splog_chose_init = False
pygame.time.wait(2000)
game_start_init = True
def quit_button():
if game_start_init == True:
quit_button_screen = pygame.Surface((200, 50))
quit_button_rect = quit_button_screen.get_rect(center =(150,950))
quit_button_text_surf = font.render('Quit Game',True,'Red')
screen.blit(quit_button_screen, quit_button_rect)
screen.blit(quit_button_text_surf,quit_button_rect)
left, middle, right = pygame.mouse.get_pressed()
if any(buttons):
if quit_button_rect.collidepoint(pygame.mouse.get_pos()):
if game_start_init == True:
print('exit')
pygame.quit()
exit()
def start_button():
global game_start_init, Splog_chose_init
strb_surface = pygame.Surface((200, 50))
button_text_surf = font.render('Start Game',True,'Red')
button_start_rect = strb_surface.get_rect(center =(1750, 950))
screen.blit(strb_surface,button_start_rect)
screen.blit(button_text_surf,button_start_rect)
left, middle, right = pygame.mouse.get_pressed()
if any(buttons):
if button_start_rect.collidepoint(pygame.mouse.get_pos()):
print('splogchoser')
Splog_chose_init = True
pygame.time.wait(2000)
game_start_init = False
def Splogs_choser(color):
global game_start_init,Splog_chose_init
game_start_init = False
screen.fill(color)
Ssc_text_intro = font.render('You may now chose a Splog !!',True,'White')
Ssc_text_intro_rect = Ssc_text_intro.get_rect(center = (960, 150))
screen.blit(Ssc_text_intro,Ssc_text_intro_rect)
main_menu_button()
def title_screen(color):
screen.fill(color)
Ttl_text_gn = font.render('Welcome to SPLOGS GAME V6',True,'White')
Ttl_text_gn_rect = Ttl_text_gn.get_rect(center = (960, 150))
screen.blit(Ttl_text_gn,Ttl_text_gn_rect)
quit_button()
start_button()
pygame.init()
screen = pygame.display.set_mode((1920, 1080))
pygame.display.set_caption('SPLOGS GAME V6')
font = pygame.font.Font('Fonts/Dungeonfont.ttf', 50)
clock = pygame.time.Clock()
icon = pygame.image.load('Graphs/Icon/SG2.png')
pygame.display.set_icon(icon)
game_start_init = True
Splog_chose_init = False
while True:
buttons = pygame.mouse.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
exit()
if game_start_init == True:
title_screen(Ligth_sky_blue)
elif Splog_chose_init == True:
Splogs_choser(Ligth_sky_blue)
else:
loading_screen()
pygame.display.flip()
clock.tick(60)