Ive been messing around with get_ticks() and its been working sort of well besides the fact that i cant;
- Stop and reset the var = var - tick counter
- I cant do if var >= tick + 10 anyone know how to stop the variable or count ahead for it? im trying to add events that trigger after a set time Heres my code if it helps
import pygame, random, time
import pygame_textinput
import prompts
pygame.init()
textinput = pygame_textinput.TextInputVisualizer()
black = ("225, 225, 225")
font = pygame.font.SysFont("Comicsansms", 55)
display = pygame.display.set_mode((575, 375))
pygame.display.set_caption("Game")
clock = pygame.time.Clock()
pygame.key.set_repeat(200, 25)
room = pygame.image.load("assets/images/room.png")
stick = pygame.image.load("assets/images/sticky.png")
dark = pygame.image.load("assets/images/dark.png")
dark1 = pygame.image.load("assets/images/dark1.png")
lighti = pygame.image.load("assets/images/light.png")
mel = pygame.image.load("assets/images/waterelo.png")
tablet = pygame.image.load("assets/images/3.png")
cam1 = pygame.image.load("assets/images/cam1.png")
cam2 = pygame.image.load("assets/images/cam2.png")
fan1 = pygame.image.load("assets/images/fanbutton.png")
wing1 = pygame.image.load("assets/images/wing.png")
corn = pygame.image.load("assets/images/corner.png")
broken = pygame.image.load("assets/images/broken.png")
bat = pygame.image.load("assets/images/battery.png")
cell1 = pygame.image.load("assets/images/cell.png")
cell2 = pygame.image.load("assets/images/cell.png")
cell3 = pygame.image.load("assets/images/cell.png")
cell4 = pygame.image.load("assets/images/cell.png")
def wait(seconds):
time.sleep(seconds)
def watermelon(x, r):
if x <= 0 and r == False:
Wc1 = True
x = 20
def camera(g, cname):
if g == 0:
display.blit(tablet, (-75, -75))
display.blit(cam1, (450, 240))
display.blit(cam2, (450, 190))
elif g == 1:
display.blit(cname, (0, 0))
display.blit(cam1, (450, 240))
display.blit(cam2, (450, 190))
def powerdis(gg):
display.blit(bat, (0, 0))
if int(gg) in range(76, 100):
display.blit(cell1, (5, 1))
display.blit(cell2, (45, 1))
display.blit(cell3, (85, 1))
display.blit(cell4, (120, 1))
elif int(gg) in range(51, 75):
display.blit(cell1, (5, 1))
display.blit(cell2, (45, 1))
display.blit(cell3, (85, 1))
elif int(gg) in range(26, 50):
display.blit(cell1, (5, 1))
display.blit(cell2, (45, 1))
elif int(gg) in range(1, 25):
display.blit(cell1, (5, 1))
elif gg <= 0:
outage = True
Wmove = 20
Wmovement = True
batt = 100
heat = 60
outage = False
power = True
q = False
light = False
wing = False
hall = False
flash = False
Wc1 = False
Wc2 = False
Cheats = True
while True:
display.fill((225, 225, 225))
display.blit(room, (0, 0))
events = pygame.event.get()
textinput.update(events)
gobalcounter = pygame.time.get_ticks() / 10000
for event in events:
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
if outage == False:
flash = not flash
if event.key == pygame.K_SPACE:
if outage == False:
q = not q
if event.key == pygame.K_z:
light = not light
elif event.type == pygame.MOUSEBUTTONDOWN and q == True:
cam1_rect = cam1.get_rect(topleft = (450, 240))
cam2_rect = cam2.get_rect(topleft = (450, 190))
if cam1_rect.collidepoint(event.pos):
wing = not wing
hall = False
elif cam2_rect.collidepoint(event.pos):
hall = not hall
wing = False
if q == True:
camera(0, tablet)
elif flash == True and outage == False:
display.blit(lighti, (70, 60))
if light == True and q == False and flash == False:
display.blit(dark1, (207, 100))
elif light == False and q == False and flash == False:
display.blit(dark, (80, 55))
if wing == True and q == True:
camera(1, wing1)
if Wc1 == True:
display.blit(mel, (200, 150))
elif hall == True and q == True:
camera(1, corn)
if Wc2 == True:
pass
if q == True or flash == True:
tick = pygame.time.get_ticks() / 599999
batt = batt - tick
elif light == True:
lamptick = pygame.time.get_ticks() / 999999999
batt = batt - lamptick
##Problem area
if Wmovement == True and Wc1 == False and Wc2 == False:
timer = pygame.time.get_ticks() / 999
counter = Wmove - timer
if counter <= 0:
Wc2 = True
Wmovement == False
if q == False:
powerdis(batt)
if outage == True:
q = False
flash = False
pygame.display.update()
clock.tick(60)