Firstly :
Do not include Reality Composer's .rcproject files in your archive for distribution. .rcproject bundles contain the code with iOS 13.0+ classes, structs and enums. Instead, supply your project with USDZ files.
Secondly :
To allow iOS 13+ users to use RealityKit features, but still allow non-AR users to run this app starting from iOS 10.0, use the following code:
import UIKit
#if canImport(RealityKit)
import RealityKit
import Combine
@available(iOS 13.0, *)
class ViewController: UIViewController {
var arView = ARView(frame: .zero)
override func viewDidLoad() {
super.viewDidLoad()
arView.frame = self.view.frame
self.view.addSubview(arView)
let entity = ModelEntity(mesh: .generateBox(size: 0.1))
let anchor = AnchorEntity(world: [0,0,-2])
anchor.addChild(entity)
arView.scene.anchors.append(anchor)
}
}
#else
import SceneKit
#endif
Deployment target is iOS 10.0:
![enter image description here]()
Thirdly :
When publishing to the AppStore (in case we have a deployment target lower than iOS 13.0), we must make the import of this framework weakly linked in the build settings (that's because RealityKit is deeply integrated in iOS and Xcode).
So, go to Build Settings –> Linking -> Other linker Flags.
Double-click it, press +, and paste the following command:
-weak_framework RealityKit -weak_framework Combine
![enter image description here]()
P.S. In Xcode 13.3, there's a project setting that also could help
OTHER_LDFLAGS = -weak_framework RealityFoundation
Fourthly :
So, go to Build Settings –> Framework Search Paths.
Then type there the following command:
$(SRCROOT)
it must be recursive.
![enter image description here]()
Fifthly
The archives window:
![enter image description here]()