As the title says : how do i extract euler angles from a rotation matrix ? This is for a Unity3D gameobject visualization (shaders are the real target).
So far did the following :
- i'm converting the python code to c#. can't finish/test completely until this is resolved.
- removed almost all dependencies on numpy (limited tests were good)
- i have no intent on learning the inner workings of the algorithm
- searched SO, found no matches (read: direct answers) to this question
I have no idea how to convert a rotation matrix into euler angles since i don't know the axis ordering of resulting rotation matrix and each extraction is different for each ordering.