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As the title says : how do i extract euler angles from a rotation matrix ? This is for a Unity3D gameobject visualization (shaders are the real target).

So far did the following :

  1. i'm converting the python code to c#. can't finish/test completely until this is resolved.
  2. removed almost all dependencies on numpy (limited tests were good)
  3. i have no intent on learning the inner workings of the algorithm
  4. searched SO, found no matches (read: direct answers) to this question

I have no idea how to convert a rotation matrix into euler angles since i don't know the axis ordering of resulting rotation matrix and each extraction is different for each ordering.

source: MVEE reference: WIKI possible answer: SO POST

LaPanda
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