How do I shoot an object from my existing sprite? I want the shooting object to collide with other objects and remove them from the screen. I only want to control my spaceship sprite object with a mouse and left click to shoot an object forward. When that "bullet" hits an object I want that collision to remove that object from the screen
import pygame
import random
from pygame.locals import *
pygame.init()
clock = pygame.time.Clock()
sprite object
class spaceship(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("ship.png")
self.image = pygame.transform.scale(self.image, (50,50))
self.rect = self.image.get_rect()
self.movex = 0
self.movey = 0
self.frame = 0
def control(self, x, y):
self.movex += x
self.movey += y
def update(self):
self.rect.center = pygame.mouse.get_pos()
# screen
width = 1600
height = 1000
screen = pygame.display.set_mode((width, height))
background = pygame.image.load("spacebg.jpg")
pygame.mouse.set_visible(False)
WHITE = (255,255,255)
colorbg = WHITE
screen.fill(colorbg)
pygame.display.set_caption("background color is " + str(background))
x = 50
y = 50
#spaceship
spaceship = spaceship()
spaceship_group = pygame.sprite.Group()
spaceship_group.add(spaceship)
# txt object in upper left corner
font = pygame.font.Font('freesansbold.ttf', 32)
text = font.render('Update Time', True, WHITE)
textRect = text.get_rect()
Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
keys = pygame.key.get_pressed()
pygame.display.flip()
screen.blit(background, (0,0))
screen.blit(text,(0,0))
spaceship_group.draw(screen)
spaceship_group.update()
clock.tick(60)
pygame.display.update()
pygame.quit()