I am trying to import a series of images for an animation in my code using this function:
def import_folder(path):
image_name = 0
surface_list = []
for _,__,img_files in walk(path):
for image in img_files:
image_name += 1
full_path = path + '/' + str(image_name) + '.png'
image_surface = pygame.image.load(full_path).convert_alpha()
surface_list.append(image_surface)
return surface_list
But when I run my code some of the images passing by that function exit with a white background even though I used convert_alpha() I even tried changing the image I used and the result is the same Here is the whole code
Main.py:
import pygame,sys
from settings import *
from level import Level
from game_data import level_0
# Pygame setup
pygame.init()
screen = pygame.display.set_mode((screen_width,screen_height))
clock = pygame.time.Clock()
level = Level(level_0,screen)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill('black')
level.run()
pygame.display.update()
clock.tick(30)
level.py:
import pygame
from pygame import surface
from support import import_csv_layout,import_cut_graphic
from settings import tile_size
from tiles import Tile,Static_tile,Crate,Animated_tile
class Level:
def __init__(self,level_data,surface):
# General setup
self.display_surface = surface
self.world_shift = 0
# Terrain setup
terrain_layout = import_csv_layout(level_data['terrain'])
self.terrain_sprites = self.create_tile_group(terrain_layout,'terrain')
# Grass setup
grass_layout = import_csv_layout(level_data['grass'])
self.grass_sprites = self.create_tile_group(grass_layout,'grass')
# Crates setup
crate_layout = import_csv_layout(level_data['crates'])
self.crate_sprites = self.create_tile_group(crate_layout,'crates')
# Coins setup
coin_layout = import_csv_layout(level_data['coins'])
self.coin_sprites = self.create_tile_group(coin_layout,'coins')
def create_tile_group(self,layout,type):
sprite_group = pygame.sprite.Group()
for row_index,row in enumerate(layout):
for col_index ,val in enumerate(row):
if val != '-1':
x = col_index * tile_size
y = row_index * tile_size
if type == 'terrain':
terrain_tile_list = import_cut_graphic('/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/graphics/terrain/terrain_tiles.png')
tile_surface = terrain_tile_list[int(val)]
sprite = Static_tile(tile_size,x,y,tile_surface)
if type == 'grass':
grass_tile_list = import_cut_graphic('/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/graphics/decoration/grass/grass.png')
tile_surface = grass_tile_list[int(val)]
sprite = Static_tile(tile_size,x,y,tile_surface)
if type == 'crates':
sprite = Crate(tile_size,x,y)
if type == 'coins':
sprite = Animated_tile(tile_size,x,y,'/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/graphics/coins/gold')
sprite_group.add(sprite)
return sprite_group
def run(self):
# Terrain
self.terrain_sprites.update(self.world_shift)
self.terrain_sprites.draw(self.display_surface)
# Grass
self.grass_sprites.update(self.world_shift)
self.grass_sprites.draw(self.display_surface)
# Crate
self.crate_sprites.update(self.world_shift)
self.crate_sprites.draw(self.display_surface)
# Coins
self.coin_sprites.update(self.world_shift)
self.coin_sprites.draw(self.display_surface)
game_data.py:
level_0 = {
'terrain': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_terrain.csv',
'coins': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_coins.csv',
'fg palms': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_fg_palms.csv',
'bg palms': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_bg_palms.csv',
'crates': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_crates.csv',
'enemies': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_enemies.csv',
'constraints': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_constraints.csv',
'player': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_player.csv',
'grass': '/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/levels/0/level_0_grass.csv'
}
tiles.py
import pygame
from support import import_folder
class Tile(pygame.sprite.Sprite):
def __init__(self,size,x,y):
super().__init__()
self.image = pygame.Surface((size,size))
self.rect = self.image.get_rect(topleft = (x,y))
def update(self,shift):
self.rect.x += shift
class Static_tile(Tile):
def __init__(self,size,x,y,surface):
super().__init__(size,x,y)
self.image = surface
class Crate(Static_tile):
def __init__(self,size,x,y):
super().__init__(size,x,y,pygame.image.load('/Users/claudiabergeron/Documents/Python/Tutoriels/Video games/Pygame/Platformer/graphics/terrain/crate.png').convert_alpha())
offset_y = y + size
self.rect = self.image.get_rect(bottomleft = (x,offset_y))
class Animated_tile(Tile):
def __init__(self,size,x,y,path):
super().__init__(size,x,y)
self.frames = import_folder(path)
self.frame_index = 0
self.image = self.frames[self.frame_index]
support.py:
from csv import reader
import pygame
from settings import tile_size
from os import walk
def import_csv_layout(path):
terrain_map = []
with open(path) as map:
level = reader(map,delimiter = ',')
for row in level:
terrain_map.append(row)
return terrain_map
def import_cut_graphic(path):
surface = pygame.image.load(path).convert_alpha()
tile_num_x = int(surface.get_size()[0]/tile_size)
tile_num_y = int(surface.get_size()[1]/tile_size)
cut_tiles = []
for row in range(tile_num_y):
for col in range(tile_num_x):
x = col * tile_size
y = row * tile_size
new_surface = pygame.Surface((tile_size,tile_size))
new_surface.blit(surface,(0,0),pygame.Rect(x,y,tile_size,tile_size))
cut_tiles.append(new_surface)
return cut_tiles
def import_folder(path):
image_name = 0
surface_list = []
for _,__,img_files in walk(path):
for image in img_files:
image_name += 1
full_path = path + '/' + str(image_name) + '.png'
image_surface = pygame.image.load(full_path).convert_alpha()
surface_list.append(image_surface)
return surface_list
settings.py:
vertical_tile_number = 11
tile_size = 64
screen_height = vertical_tile_number * tile_size
screen_width = 1200
Please help me.