#Character drawing function
def character(x,y):
gameDisplay.blit(characterImg,(x,y))
def moveimgsafe(x,y,move):
if move == True:
x = 1010
y = 60
return x,y
else:
return x,y
def highlight_safe(charx,chary,x,y,w,h):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
if click[0] == 1:
charx,chary = moveimgsafe(charx,chary,movesafe)
character(charx,chary)
time.sleep(0.5)
message_display("You've already opened the safe...")
once2 = True
return charx,chary
x,y = highlight_safe(x,y,Safe2,Safe1,(Safe3-Safe2),(Safe4-Safe1))
After trying to display the character image with the new co-ordinates after clicking the item, the character is redrawn at the new location but the old image remains until the text goes. I assume this is a clash in the linear code but I'm not sure on a fix. btw - The code isnt in its entirety above but thats the problem area