So I recently got the PyCharm IDE for Linux mint along with the pygame module. So I am trying to put in some images for the background and player sprite by It works perfectly fine when I use a text editor and run it with the terminal. However, the PyCharm IDE gives the following error:
Traceback (most recent call last): File "/home/username/PycharmProjects/pythonProject/Pycharm/main.py", line 50, in <module> backdrop = pygame.image.load(os.path.join('images', 'stage.png')) FileNotFoundError: No such file or directory.
the background is located in : /home/username/PycharmProjects/pythonProject/Pycharm/images file is located in : /home/username/PycharmProjects/pythonProject/Pycharm sprite (which is a bunch of images) is located in : /home/username/PycharmProjects/pythonProject/Pycharm/skeleani
I am completely new to pygame and Pycharm (about 3 hrs of experience) and I decided to copy some code online and run them and study them, for practice.
code: `import pygame import sys import os
'''
Variables
'''
worldx = 960
worldy = 720
fps = 40 # frame rate
ani = 4 # animation cycles
main = True
BLUE = (25, 25, 200)
BLACK = (23, 23, 23)
WHITE = (254, 254, 254)
'''
Objects
'''
class Player(pygame.sprite.Sprite):
"""
Spawn a player
"""
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.images = []
for i in range(1, 14):
img = pygame.image.load(os.path.join('skeleani', 'skele' + str(i) + '.png')).convert()
self.images.append(img)
self.image = self.images[0]
self.rect = self.image.get_rect()
'''
Setup
'''
clock = pygame.time.Clock()
pygame.init()
world = pygame.display.set_mode([worldx, world])
backdrop = pygame.image.load(os.path.join('images', 'stage.png'))
backdropbox = world.get_rect()
player = Player() # spawn player
player.rect.x = 0 # go to x
player.rect.y = 0 # go to y
player_list = pygame.sprite.Group()
player_list.add(player)
'''
Main Loop
'''
while main:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
try:
sys.exit()
finally:
main = False
if event.type == pygame.KEYDOWN:
if event.key == ord('q'):
pygame.quit()
try:
sys.exit()
finally:
main = False
world.blit(backdrop, backdropbox)
player_list.draw(world) # draw player
pygame.display.flip()
clock.tick(fps)`
source: https://opensource.com/article/17/12/game-python-add-a-player
I searched for about 30 mins for a solution but none of them work for me