This is my bullet class.
class Bullet(pygame.sprite.Sprite):
def __init__(self, pos_x, pos_y):
super().__init__()
self.image = pygame.Surface((16, 16))
self.image.fill('green')
self.rect = self.image.get_rect(center=(pos_x, pos_y))
angle = math.atan2(pos_y-y, pos_x-x)
self.dx = math.cos(angle)*10
self.dy = math.sin(angle)*10
self.x = x
self.y = y
def update(self):
self.x = self.x + self.dx
self.y = self.y + self.dy
self.rect.x = int(self.x)
self.rect.y = int(self.y)
This is where I shoot the bullets
while True:
screen.fill('black')
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = pygame.mouse.get_pos()
b = Bullet(player.rect.centerx, player.rect.centery)
bullet_group.add(b)
What can I do to make the bullet shoot the mouse instead of the player? I tried all I can think of and nothing worked.