0

New person here! I'm trying to make a video game that uses the javascript "canvas.captureStream()" command to show the canvas content in a video player, which would allow the user to pause and change the volume of the game. I'm having trouble overlapping the looped game audio with the canvas stream. Code:

<html>

<audio src="gamemusic.mp3" looped></audio>
<video controls><canvas style="display:none"></canvas></video>
<script>
  var canvas = document.querySelector('canvas')
  var audio = document.querySelector('audio')
  var video = document.querySelector('video')
  var stream = canvas.captureStream()
  stream.addTrack(audio) // won't work, because audio isn't MediaStream
  video.srcObject = stream
</script>
</html>

The game music won't work because the looped audio isn't a MediaStream. Can I convert it to a Stream? Any help would be appreciated.

rando
  • 1

0 Answers0