I'm trying to make a simple game engine in java, I'm currently working on rendering & displaying stuff, I made a display function to display the frames rendered by the camera in a JFrame
if (cam != null)
frame = cam.render();
setVisible(true);
ImageCapabilities imgBackBufCap = new ImageCapabilities(true);
ImageCapabilities imgFrontBufCap = new ImageCapabilities(true);
BufferCapabilities bufCap =
new BufferCapabilities(imgFrontBufCap, imgBackBufCap, BufferCapabilities.FlipContents.COPIED);
try {
createBufferStrategy(2, bufCap);
} catch (AWTException ex) {
createBufferStrategy(2);
}
BufferStrategy bs = getBufferStrategy();
Graphics g = bs.getDrawGraphics();
if (frame != null)
g.drawImage(frame, 0, 0, null);
g.dispose();
bs.show();
but It draws a frame one time that I got this exception & I can't find anything helpful in the internet so I asked a question here
Exception in thread "Display" java.lang.NullPointerException: Cannot invoke "java.awt.image.VolatileImage.getGraphics()" because "this.backBuffers[i]" is null
at java.desktop/java.awt.Component$BltBufferStrategy.showSubRegion(Component.java:4508)
at java.desktop/java.awt.Component$BltBufferStrategy.show(Component.java:4469)
at com.physicsEngine.rendering.Displayer.display(Displayer.java:41)
at com.physicsEngine.Game.display(Game.java:74)
at com.physicsEngine.Game.run(Game.java:65)
at com.physicsEngine.Game.run(Game.java:69)
at com.physicsEngine.Game.run(Game.java:69)
at com.physicsEngine.Game.run(Game.java:69)
at com.physicsEngine.Game.run(Game.java:69)
at com.physicsEngine.Game.run(Game.java:69)
at com.physicsEngine.Game.run(Game.java:69)