from pygame.locals import *
import random
import pygame
from pygame.constants import K_RIGHT
# Initialize the pygame
pygame.init
# create the screen
screen = pygame.display.set_mode((800, 600))
# background
background = pygame.image.load('bg.png')
# Title and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('player.png')
playerX = 370
playerY = 480
playerX_change = 0
def player(x, y):
screen.blit(playerImg, (x, y))
# Enemy
enemyImg = pygame.image.load('alien.png')
enemyX = random.randint(0, 736)
enemyY = 50
enemyX_change = 1
enemyY_change = 40
def enemy(x, y):
screen.blit(enemyImg, (x, y))
# Bullet
# ready - you can't see bullet
# fire - you can see bullet and it's moving
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 1
bulletY_change = 10
bullet_state = "ready"
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x+16, y+10))
# Game Loop
running = True
while running:
# Changing RGB of background
screen.fill((0, 0, 0))
# Background image
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed check wheter its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
fire_bullet(playerX, bulletY)
if event.key == pygame.K_LEFT:
playerX_change = -3
if event.key == pygame.K_RIGHT:
playerX_change = 3
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# bounds
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# enemy movement
enemyX += enemyX_change
if enemyX <= 0:
enemyX_change = 1
enemyY += enemyY_change
elif enemyX >= 736:
enemyX_change = -1
enemyY += enemyY_change
# bullet movement
if bullet_state is "fire":
fire_bullet(playerX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
enemy(enemyX, enemyY)
pygame.display.update()
I'm working on a tutorial project for begginers in PyGame. It is a copy of Space Inviders. When i'm pressing space nothing is happening, but when i press ctrl + shift + space it reacts as space, also after changing K_SPACE to K_LSHIFT or K_UP it is working but with other buttons it is not, I've tried changing "fire" and "ready" to True or False but it didn't fixed my problem