My assignment is to keep a circular dependency while breaking down a code to multiple files , the code is about a billiard simulation using object orientation , but my problem is not the code but the compilation.
I have wrestled with this and kind of resolved my issue using this post: Resolve build errors due to circular dependency amongst classes
but I keep getting compilation errors after "make" command that says I have defined somethings multiple times ; this is while I have used include guards that prevent the program from including definitions more than once, I somehow feel I have made a small mistake somewhere and I don't seem to find it .
These are my files
ball.cpp
#ifndef BALL_CPP
#define BALL_CPP
#include "ball.hpp"
#include <iostream>
using namespace std;
Ball::Ball(double _x, double _y, double _vx, double _vy, Table *t)
{
cout << "Ball constructor called" << endl;
table = t;
set_location(_x, _y);
set_speed(_vx, _vy);
cout << "Initial position is: (" << x << ',' << y << ')' << endl;
}
void Ball::set_location(double _x, double _y)
{
cout << "Ball::set_location called with (" << _x << ',' << _y << ')' << endl;
if (!table->contains_point(_x, _y))
abort();
x = _x;
y = _y;
}
void Ball::set_speed(double _vx, double _vy)
{
cout << "Ball::set_speed called with (" << _vx << ',' << _vy << ')' << endl;
vx = _vx;
vy = _vy;
}
void Ball::move(double dt)
{
cout << "Ball::move called" << endl;
x += vx * dt;
y += vy * dt;
if (!table->contains_point(x, y))
table->reflect(this);
cout << "New position is: (" << x << ',' << y << ')' << endl;
}
#endif
ball.hpp
#ifndef BALL_HPP
#define BALL_HPP
#include "table.hpp"
class Ball
{
public:
Ball(double _x, double _y, double _vx, double _vy, Table *t);
void move(double dt);
double get_x() { return x; }
double get_y() { return y; }
double get_vx() { return vx; }
double get_vy() { return vy; }
void set_location(double _x, double _y);
void set_speed(double _vx, double _vy);
private:
double x;
double y;
double vx;
double vy;
Table *table;
};
#endif
table.cpp:
#ifndef TABLE1CPP
#define TABLE1CPP
using namespace std;
#include <iostream>
#include "ball.hpp"
Table::Table(double w, double h)
{
cout << "Table constructor called" << endl;
if (w <= 0 || h <= 0)
abort();
width = w;
height = h;
}
bool Table::contains_point(double x, double y)
{
cout << "Table::contains_point called" << endl;
return x >= 0 && x < width && y >= 0 && y < height;
}
void Table::reflect(Ball *b)
{
cout << "Table::reflect called" << endl;
double x = b->get_x();
double y = b->get_y();
double vx = b->get_vx();
double vy = b->get_vy();
while (!contains_point(x, y))
{
if (x < 0)
{
x = -x;
vx = -vx;
}
if (x >= width)
{
x = 2 * width - x;
vx = -vx;
}
if (y < 0)
{
y = -y;
vy = -vy;
}
if (y >= height)
{
y = 2 * height - y;
vy = -vy;
}
}
b->set_location(x, y);
b->set_speed(vx, vy);
}
#endif
table.hpp:
#ifndef TABLE_HPP
#define TABLE_HPP
class Ball;
class Table
{
public:
Table(double w, double h);
bool contains_point(double x, double y);
void reflect(Ball *b);
private:
double width;
double height;
};
#endif
And my makefile looks like this :(I am very new to the multi file concept and very inexperienced so i might have a blunder here that I don't understand )
makefile :
output: main.o table.o ball.o
g++ main.o ball.o table.o -o billiards
main.o: main.cpp
g++ -c main.cpp
ball1.o: ball.cpp ball.hpp
g++ -c ball1.cpp
table1.o: table.cpp table.hpp
g++ -c table.cpp
clean:
rm * .o output
main.cpp :
#include <iostream>
#include <cstdlib>
#include "ball.cpp" // should be changed to "ball.hpp"
#include "table.cpp" // should be changed to "table.hpp"
using namespace std;
int main()
{
Table t(100, 50);
Ball b(10, 20, 25, 5, &t);
b.move(10);
}
the errors :
/usr/bin/ld: ball.o: in function `Ball::Ball(double, double, double, double, Table*)':
ball.cpp:(.text+0x0): multiple definition of `Ball::Ball(double, double, double, double, Table*)'; main.o:main.cpp:(.text+0x0): first defined here
/usr/bin/ld: ball.o: in function `Ball::set_location(double, double)':
ball.cpp:(.text+0x10c): multiple definition of `Ball::set_location(double, double)'; main.o:main.cpp:(.text+0x10c): first defined here
/usr/bin/ld: ball.o: in function `Ball::set_speed(double, double)':
ball.cpp:(.text+0x1dc): multiple definition of `Ball::set_speed(double, double)'; main.o:main.cpp:(.text+0x1dc): first defined here
/usr/bin/ld: ball.o: in function `Ball::Ball(double, double, double, double, Table*)':
ball.cpp:(.text+0x0): multiple definition of `Ball::Ball(double, double, double, double, Table*)'; main.o:main.cpp:(.text+0x0): first defined here
/usr/bin/ld: ball.o: in function `Ball::move(double)':
ball.cpp:(.text+0x280): multiple definition of `Ball::move(double)'; main.o:main.cpp:(.text+0x280): first defined here
/usr/bin/ld: table.o: in function `Table::Table(double, double)':
table.cpp:(.text+0x0): multiple definition of `Table::Table(double, double)'; main.o:main.cpp:(.text+0x3be): first defined here
/usr/bin/ld: table.o: in function `Table::Table(double, double)':
table.cpp:(.text+0x0): multiple definition of `Table::Table(double, double)'; main.o:main.cpp:(.text+0x3be): first defined here
/usr/bin/ld: table.o: in function `Table::contains_point(double, double)':
table.cpp:(.text+0x7c): multiple definition of `Table::contains_point(double, double)'; main.o:main.cpp:(.text+0x43a): first defined here
/usr/bin/ld: table.o: in function `Table::reflect(Ball*)':
table.cpp:(.text+0x10a): multiple definition of `Table::reflect(Ball*)'; main.o:main.cpp:(.text+0x4c8): first defined here
collect2: error: ld returned 1 exit status
make: *** [Makefile:2: output] Error 1