This Python repo: https://github.com/SpicyInstaNoods/B-Type_Tetris is where I want to base off my game coding (more like cloning) experience. I want to start off with B-Type Tetris, then add NES-style rotations (no kicks, essentially) to make A-Type Tetris. However, a problem arise: When calling draw_to_grid(), the cells occupy new_game.grid[:][3:5]. Every single type of tetromino cell does that. resulting window with bug
I may have messed up the coordination as I was using no infographics or reference materials and typed the positions and indices manually, but I am stumped as to why the drawing "loops" downward. Really thankful for all your help!