this is my entire code
import pygame
from rgb import *
from pygame.constants import *
import time
pygame.init()
new=True
start = False
land_pos = [0, 600]
height=700
width=1500
center=(780, 450)
ball_pos=[51,540]
sky_pos=[0,-1000]
grass1_pos=[200,490]
grass2_pos=[1900,510]
grass3_pos=[2300,500]
grass4_pos=[1000,498]
grass5_pos=[2700,532]
main_ui = pygame.image.load("venv/graphics/UI_main.png")
sky=pygame.image.load("venv/graphics/sky.jpg")
land=pygame.image.load("venv/graphics/grass_land.PNG")
grass1=pygame.image.load("venv/graphics/grass1.png")
grass2=pygame.image.load("venv/graphics/grass2.png")
grass3=pygame.image.load("venv/graphics/grass3.png")
grass4=pygame.image.load("venv/graphics/grass4.png")
grass5=pygame.image.load("venv/graphics/grass5.png")
pause_ui=pygame.image.load("venv/graphics/PAUSE_MENU.png")
land = pygame.transform.scale(land, (4000, 300))
main_ui=pygame.transform.scale(main_ui,(1800,900))
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
pygame.display.update()
def bliti(x,y,z):
screen.blit(z, (x,y))
running = True
while running:
new1=True
run = True
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if keys[K_ESCAPE]:
while run:
bliti(780,450,pause_ui)
rect1 = pygame.draw.rect(screen, white, (115, 70, 200, 100))
rect2 = pygame.draw.rect(screen, white, (405, 70, 200, 100))
pygame.display.update()
if event.type == pygame.MOUSEBUTTONUP:
pos1 = pygame.mouse.get_pos()
if rect1.collidepoint(pos1):
print("ihihh")
run=False
if rect2.collidepoint(pos1):
new=True
start=False
if new:
rect = pygame.draw.rect(screen, white, (115, 70, 200, 100))
bliti(0, 0, main_ui)
if event.type == pygame.MOUSEBUTTONUP :
pos = pygame.mouse.get_pos()
if rect.collidepoint(pos):
start=True
new = False
pygame.display.update()
if start:
if keys[K_LEFT]:
if ball_pos[0]>=0 and sky_pos[0]==0:
if ball_pos[0] > 51:
ball_pos[0]-=1
if keys[K_RIGHT]:
if sky_pos[0] == -4000 and ball_pos[0] <= 1484:
if ball_pos[0] > 400:
ball_pos[0]+=1
times=time.localtime()
if keys[K_LEFT]:
if sky_pos[0] == -4000 and ball_pos[0] > 401:
ball_pos[0]-=1
times=time.localtime()
screen.blit(sky, sky_pos)
bliti(land_pos[0], land_pos[1],land)
class Circle:
pygame.draw.circle(screen, green, ball_pos, 60)
bliti(grass1_pos[0], grass1_pos[1], grass1)
bliti(grass2_pos[0], grass2_pos[1], grass2)
bliti(grass3_pos[0], grass3_pos[1], grass3)
bliti(grass4_pos[0], grass4_pos[1], grass4)
bliti(grass5_pos[0], grass5_pos[1], grass5)
if not ball_pos[0] <= 400:
if land_pos[0] != -4000:
if keys[K_RIGHT]:
land_pos[0] -= 1
grass1_pos[0]-=1
grass2_pos[0]-=1
grass3_pos[0] -= 1
grass4_pos[0] -= 1
grass5_pos[0] -= 1
if land_pos[0] != 0:
if not ball_pos[0] > 401:
if keys[K_LEFT]:
land_pos[0] += 1
grass1_pos[0] += 1
grass2_pos[0] += 1
grass3_pos[0] += 1
grass4_pos[0] += 1
grass5_pos[0] += 1
if not ball_pos[0] <= 400:
if sky_pos[0] != -4000:
if keys[K_RIGHT]:
sky_pos[0] -= 1
if sky_pos[0] != 0:
if not ball_pos[0] > 401:
if keys[K_LEFT]:
sky_pos[0] += 1
else:
if keys[K_RIGHT]:
ball_pos[0] += 1
pygame.display.update()
pygame.quit()
the problem i am having is over here
running = True
while running:
new1=True
run = True
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if keys[K_ESCAPE]:
while run:
bliti(780,450,pause_ui)
rect1 = pygame.draw.rect(screen, white, (115, 70, 200, 100))
rect2 = pygame.draw.rect(screen, white, (405, 70, 200, 100))
pygame.display.update()
if event.type == pygame.MOUSEBUTTONUP:
pos1 = pygame.mouse.get_pos()
if rect1.collidepoint(pos1):
print("ihihh")
run=False
if rect2.collidepoint(pos1):
new=True
start=False
if new:
rect = pygame.draw.rect(screen, white, (115, 70, 200, 100))
bliti(0, 0, main_ui)
i am making a white rectangle and making it so that when i click it the game either resumes or gets us to the main menu.
but instead my code crashes when i click it
if event.type == pygame.MOUSEBUTTONUP:
pos1 = pygame.mouse.get_pos()
if rect1.collidepoint(pos1):
print("hi")
run=False
if rect2.collidepoint(pos1):
new=True
start=False
here the print("hi") statement is also not running plz help.
Thank You in advance!