Since Boost is available on many platforms, its _dll module might be considered as cross platform. Though compilation for different platforms are required.
Following is the basic example for Boost.Dll by importing a single variable in plugin.
Header
#include <boost/config.hpp>
#include <string>
class BOOST_SYMBOL_VISIBLE my_plugin_api {
public:
virtual std::string name() const = 0;
virtual float calculate(float x, float y) = 0;
virtual ~my_plugin_api() {}
};
Source
#include <boost/config.hpp> // for BOOST_SYMBOL_EXPORT
#include "../tutorial_common/my_plugin_api.hpp"
namespace my_namespace {
class my_plugin_sum : public my_plugin_api {
public:
my_plugin_sum() {
std::cout << "Constructing my_plugin_sum" << std::endl;
}
std::string name() const {
return "sum";
}
float calculate(float x, float y) {
return x + y;
}
~my_plugin_sum() {
std::cout << "Destructing my_plugin_sum ;o)" << std::endl;
}
};
// Exporting `my_namespace::plugin` variable with alias name `plugin`
// (Has the same effect as `BOOST_DLL_ALIAS(my_namespace::plugin, plugin)`)
extern "C" BOOST_SYMBOL_EXPORT my_plugin_sum plugin;
my_plugin_sum plugin;
} // namespace my_namespace
Usage: note that append_decorations is the way for seeking platform specific naming convention.
Eg: libplugin.so on linux or plugin.dll on windows.
#include <boost/dll/import.hpp> // for import_alias
#include <iostream>
#include "../tutorial_common/my_plugin_api.hpp"
namespace dll = boost::dll;
int main(int argc, char* argv[]) {
boost::dll::fs::path lib_path(argv[1]); // argv[1] contains path to directory with our plugin library
boost::shared_ptr<my_plugin_api> plugin; // variable to hold a pointer to plugin variable
std::cout << "Loading the plugin" << std::endl;
plugin = dll::import<my_plugin_api>( // type of imported symbol is located between `<` and `>`
lib_path / "my_plugin_sum", // path to the library and library name
"plugin", // name of the symbol to import
dll::load_mode::append_decorations // makes `libmy_plugin_sum.so` or `my_plugin_sum.dll` from `my_plugin_sum`
);
std::cout << "plugin->calculate(1.5, 1.5) call: " << plugin->calculate(1.5, 1.5) << std::endl;
}
To create an object from plugin, here's the factory example.
First, make a factory method returns boost::shared_ptr<my_plugin_aggregator>.
#include <boost/dll/alias.hpp> // for BOOST_DLL_ALIAS
#include "../tutorial_common/my_plugin_api.hpp"
namespace my_namespace {
class my_plugin_aggregator : public my_plugin_api {
float aggr_;
my_plugin_aggregator() : aggr_(0) {}
public:
std::string name() const {
return "aggregator";
}
float calculate(float x, float y) {
aggr_ += x + y;
return aggr_;
}
// Factory method
static boost::shared_ptr<my_plugin_aggregator> create() {
return boost::shared_ptr<my_plugin_aggregator>(
new my_plugin_aggregator()
);
}
};
BOOST_DLL_ALIAS(
my_namespace::my_plugin_aggregator::create, // <-- this function is exported with...
create_plugin // <-- ...this alias name
)
} // namespace my_namespace
Load creator method and create object.
#include <boost/dll/import.hpp> // for import_alias
#include <boost/function.hpp>
#include <iostream>
#include "../tutorial_common/my_plugin_api.hpp"
namespace dll = boost::dll;
int main(int argc, char* argv[]) {
boost::dll::fs::path shared_library_path(argv[1]); // argv[1] contains path to directory with our plugin library
shared_library_path /= "my_plugin_aggregator";
typedef boost::shared_ptr<my_plugin_api> (pluginapi_create_t)();
boost::function<pluginapi_create_t> creator;
creator = boost::dll::import_alias<pluginapi_create_t>( // type of imported symbol must be explicitly specified
shared_library_path, // path to library
"create_plugin", // symbol to import
dll::load_mode::append_decorations // do append extensions and prefixes
);
boost::shared_ptr<my_plugin_api> plugin = creator();
std::cout << "plugin->calculate(1.5, 1.5) call: " << plugin->calculate(1.5, 1.5) << std::endl;
std::cout << "plugin->calculate(1.5, 1.5) second call: " << plugin->calculate(1.5, 1.5) << std::endl;
std::cout << "Plugin Name: " << plugin->name() << std::endl;
}
Note: When creator is destroyed, dynamic library is unloaded as well. Dereferencing plugin after library unloaded is undefined behavior.