When I run pygame 2.0.0.dev6 (SDL 2.0.10, python 3.8.3), there is a very short initial flicker of the pygame window.
It looks like this.
Then all runs fine.
Code is:
import pygame
#Initiate
pygame.init()
#Game constants
WIDTH = 400
HEIGHT = 300
FPS = 30
color_WHITE = (255, 255, 255)
color_BLACK = (0, 0, 0)
color_RED = (255, 0, 0)
color_GREEN = (0, 255, 0)
color_BLUE = (0, 0, 255)
#Game variables
game_running = True
#Game settings
SCREEN = pygame.display.set_mode((WIDTH, HEIGHT), pygame.DOUBLEBUF)
pygame.display.set_caption('Simple Game')
clock = pygame.time.Clock()
#Sprites: Create group
all_sprites = pygame.sprite.Group()
#Sprites: Create sprites
class Player(pygame.sprite.Sprite):
def __init__(self, name, color, speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((5, 40))
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.center = (int(WIDTH/2), int(HEIGHT/2))
self.name = name
self.speed = speed
def update(self):
if self.rect.left == WIDTH:
self.rect.right = 0
else:
self.rect.x += 5 * self.speed
self.rect.top += self.speed
#Game initiations
player1 = Player('Player1', color_GREEN, 5)
all_sprites.add(player1)
player2 = Player('Player2', color_BLUE, 1)
all_sprites.add(player2)
#Game loop
while game_running:
#Clock management
clock.tick(FPS)
#Clear screen
SCREEN.fill(color_WHITE)
#Capture events
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
#Sprites: update()
all_sprites.update()
#Sprites: draw()
all_sprites.draw(SCREEN)
#Screen flip
pygame.display.flip()
pygame.quit()
I checked the other posts related to this matter. From there I added double buffering and avoided duplicity in filpping. using SCREEN = pygame.display.set_mode((WIDTH, HEIGHT), pygame.HWSURFACE | pygame.DOUBLEBUF) also did not help.
How can this flicker be eliminated ?