I have started to think that Serial and concurrent are related to DispatchQueue, and sync/async for how an operation will get executed on a thread.
Yes, the choice of serial or concurrent queue governs the behavior of that queue to which you are dispatching, but the sync/async has nothing to do with how that code runs on that other queue. Instead, it dictates the behavior of the thread from which you dispatched. So, in short:
Whether the destination queue is serial or concurrent dictates how that destination queue will behave (namely, can that queue run this closure at the same time as other things that were dispatched to that same queue or not);
Whereas sync vs async dictates how the current thread from which you are dispatching will behave (namely, should the calling thread wait until the dispatched code to finish or not).
So, serial/concurrent affects the destination queue to which you are dispatching, whereas sync/async affects the current thread from which you are dispatching.
You go on to say:
Like if we've got DQ.main.sync then task/operation closure will get executed in a synchronous manner on this serial (main) queue.
I might rephrase this to say “if we've got DQ.main.sync then the current thread will wait for the main queue to perform this closure.”
Remember, the “synchronous manner” has nothing to do with what’s going on in the destination queue (the main queue in your DQ.main.sync example), but rather the thread that you called sync from. Is the current thread going to wait or not?
FWIW, we don’t use DQ.main.sync very often, because 9 times out of 10, we’re just doing this to dispatch some UI update, and there’s generally no need to wait. It’s minor, but we almost always use DQ.main.async. We do use sync is when we’re trying to provide thread-safe interaction with some resource. In that scenario, sync can be very useful. But it often is not required in conjunction with main, but only introduces inefficiencies.
And, if I do DQ.main.async then task will get asynchronously on some other background queue, and on reaching completion will return control on main thread.
No.
When you do DQ.main.async, you’re specifying the closure will run asynchronously on the main queue (the queue to which you dispatched) and that that your current thread (presumably a background thread) doesn’t need to wait for it, but will immediately carry on.
For example, consider a sample network request, whose responses are processed on a background serial queue of the URLSession:
let task = URLSession.shared.dataTask(with: url) { data, _, error in
// parse the response
DispatchQueue.main.async {
// update the UI
}
// do something else
}
task.resume()
So, the parsing happens on this URLSession background thread, it dispatches a UI update to the main thread, and then carries on doing something else on this background thread. The whole purpose of sync vs async is whether the “do something else” has to wait for the “update the UI” to finish or not. In this case, there’s no point to block the current background thread while the main is processing the UI update, so we use async.
Then, DQ.global().sync would execute a task synchronously on the thread on which its task/operation has been assigned i.e., ...
Yes DQ.global().sync says “run this closure on a background queue, but block the current thread until that closure is done.”
Needless to say, in practice, we would never do DQ.global().sync. There’s no point in blocking the current thread waiting for something to run on a global queue. The whole point in dispatching closures to the global queues is so you don’t block the current thread. If you’re considering DQ.global().sync, you might as well just run it on the current thread because you’re blocking it anyway. (In fact, GCD knows that DQ.global().sync doesn’t achieve anything and, as an optimization, will generally run it on the current thread anyway.)
Now if you were going to use async or using some custom queue for some reason, then that might make sense. But there’s generally no point in ever doing DQ.global().sync.
... it will block that thread from doing any other task/operation by blocking any context switching on that particular thread.
No.
The sync doesn’t affect “that thread” (the worker thread of the global queue). The sync affects the current thread from which you dispatched this block of code. Will this current thread wait for the global queue to perform the dispatched code (sync) or not (async)?
And, since, global is a concurrent queue it will keep on putting the tasks present in it to the execution state irrespective of previous task/operation's execution state.
Yes. Again, I might rephrase this: “And, since global is a current queue, this closure will be scheduled to run immediately, regardless of what might already be running on this queue.”
The technical distinction is that when you dispatch something to a concurrent queue, while it generally starts immediately, sometimes it doesn’t. Perhaps all of the cores on your CPU are tied up running something else. Or perhaps you’ve dispatched many blocks and you’ve temporarily exhausted GCD’s very limited number of “worker threads”. Bottom line, while it generally will start immediately, there could always be resource constraints that prevent it from doing so.
But this is a detail: Conceptually, when you dispatch to a global queue, yes, it generally will start running immediately, even if you might have a few other closures that you have dispatched to that queue which haven’t finished yet.
DQ.global().async would allow context switching on the thread on which the operation closure has been put for execution.
I might avoid the phrase “context switching”, as that has a very specific meaning which is probably beyond the scope of this question. If you’re really interested, you can see WWDC 2017 video Modernizing Grand Central Dispatch Usage.
The way I’d describe DQ.global().async is that it simply “allows the current thread to proceed, unblocked, while the global queue performs the dispatched closure.” This is an extremely common technique, often called from the main queue to dispatch some computationally intensive code to some global queue, but not wait for it to finish, leaving the main thread free to process UI events, resulting in more responsive user interface.