Problem:
I am currently running into a problem where my app is trying to load too many fragments when it opens for the first time.
I have BottomNavigationView with ViewPager that loads 4 fragments - each one of the Fragment contains TabLayout with ViewPager to load at least 2 more fragments.
As you can imagine, that is a lot of UI rendering (10+ fragments) - especially when some of these fragments contain heavy components such as calendar, bar graphs, etc.
Currently proposed solution:
Control the UI loading when the fragment is required - so until the user goes to that fragment for the first time, there is no reason to load it.
It seems like it's definitely possible as many apps, including the Play Store, are doing it. Please see the example here
In the video example above - the UI component(s) are being loaded AFTER the navigation to the tab is completed. It even has an embedded loading symbol.
1) I am trying to figure out how to do exactly that - at what point would I know that this fragment UI need to be created vs it already is created?
2) Also, what is the fragment lifecycle callback where I would start the UI create process? onResume() means UI is visible to the user so loading the UI there will be laggy and delayed.
Hope this is clear enough.
EDIT:
I'm already using the FragmentStatePagerAdapter as ViewPager adapter. I noticed that the super(fm) method in the constructor is deprecated now:
ViewPagerAdapter(FragmentManager fm) {
super(fm); // this is deprecated
}
So I changed that to:
ViewPagerAdapter(FragmentManager fm) {
super(fm, BEHAVIOR_RESUME_ONLY_CURRENT_FRAGMENT);
}
BEHAVIOR_RESUME_ONLY_CURRENT_FRAGMENT: Indicates that only the current fragment will be in the Lifecycle.State.RESUMED state. All other Fragments are capped at Lifecycle.State.STARTED.
This seems useful as the onResume() of the Fragment will only be called when the Fragment is visible to the user. Can I use this indication somehow to load the UI then?