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Im trying to make my own port of GZDoom for Android but I want to unzip eawpats.zip (Timidity sound font) so it can have Timidity in GZDoom. I've tried to look at many sources on how to do it but I don't really understand how to do it to be honest.

I've already have the java and C++ programing portion of the source port done all is I need to do is to have eawpsats.zip unpacked through java. The port GZDoom is based on D-touch by Beloko. The destination I want to add it to is (internal) sdcard/GZDoom/config.

BenMorel
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7dog123
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  • What specific issues are you having with the examples available here already? For example, https://stackoverflow.com/q/15628421, https://stackoverflow.com/q/11614949, https://stackoverflow.com/q/3382996, etc. – Mike M. Aug 24 '19 at 02:37
  • https://stackoverflow.com/q/15628421 in the top answer "Just pass the zipfile location and the location where you want the extracted files to be saved to this class while making an object...and call unzip method..." – 7dog123 Aug 24 '19 at 05:21
  • You don not need to package the `eawpats.zip`. Just put all the contents directly into the `assets` folder. The `APK` itself is a zip archive, thus you don't need to worry. – tynn Aug 24 '19 at 05:22
  • Quoting an answer doesn't really tell us what problems you're having with it. Anyhoo, the accepted answer there is assuming that the zip file has been copied out of assets already. With [the second top-voted answer there](https://stackoverflow.com/a/27375602), you can skip that step, and unzip straight from assets to storage. – Mike M. Aug 24 '19 at 05:29

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