I convert the SwiftUI image to UIImage then save it to UserDefaults.
It's not the best solution, but I didn't find better one:
// reading the saved image from userDefaults
private func getSavedImage(for size: String) -> Image? {
if let data = UserDefaults.standard.data(forKey: size) {
if let image = UIImage(data: data) {
return Image(uiImage: image)
}
}
return nil
}
// Converting SwiftUI Image to UIImage
extension View {
public func toUIImage() -> UIImage {
let controller = UIHostingController(rootView: self)
controller.view.frame = CGRect(x: 0, y: CGFloat(Int.max), width: 1, height: 1)
#if targetEnvironment(macCatalyst)
UIApplication.shared.windows.first!.rootViewController?.view.addSubview(controller.view)
#else
var window: UIWindow? {
guard let scene = UIApplication.shared.connectedScenes.first,
let windowSceneDelegate = scene.delegate as? UIWindowSceneDelegate,
let window = windowSceneDelegate.window else {
return nil
}
return window
}
if let window = window, let rootViewController = window.rootViewController {
var topController = rootViewController
while let newTopController = topController.presentedViewController {
topController = newTopController
}
topController.view.insertSubview(controller.view, at: controller.view.subviews.count)
} else {
print("cant access window")
}
#endif
let size = controller.sizeThatFits(in: UIScreen.main.bounds.size)
controller.view.bounds = CGRect(origin: .zero, size: size)
controller.view.sizeToFit()
// here is the call to the function that converts UIView to UIImage: `.asImage()`
let image = controller.view.toUIImage()
controller.view.removeFromSuperview()
return image
}
}
Using the top helper & save the image:
extension Image {
func toData()-> Data {
return self.toUIImage().jpegData(compressionQuality: 1)!
}
func save(for name: String) {
UserDefaults.standard.setValue(self.toData(), forKey: name)
}
}