I am createing a game where a landscape is generated all of the generations work perfectly, a week ago i have created a basic 'forest' generation system wich just is a for loop that takes a chunk, and places random amounts of trees in random locations. But that does not give the result i would like to a achieve.
Code
for(int t = 0; t <= randomForTrees.nextInt(maxTreesPerChunk); t++){
// generates random locations for the X, Z positions\\
// the Y position is the height on the terrain gain with the X, Z coordinates \\
float TreeX = random.nextInt((int) (Settings.TERRAIN_VERTEX_COUNT + Settings.TERRAIN_SIZE)) + terrain.getX();
float TreeZ = random.nextInt((int) (Settings.TERRAIN_VERTEX_COUNT + Settings.TERRAIN_SIZE)) + terrain.getZ();
float TreeY = terrain.getTerrainHeightAtSpot(TreeX, TreeZ);
// creates a tree entity with the previous generated positions \\
Entity tree = new Entity(TreeStaticModel, new Vector3f(TreeX, TreeY, TreeZ), 0, random.nextInt(360), 0, 1);
// checks if the tree is on land \\
if(!(tree.getPosition().y <= -17)){
trees.add(tree);
}
}
Result
If you know any way i could generate more realistic forests please let me know it would help me out a lot.
Thanks in advance