I'm trying to add some circle bodies to my game world that can be moved around. And i need to detect when they collide, but also let them passtrough.
I've tried to make the circles isSensor and Static - no collision detected. I've tried to make them isSensor and NO Static - collision detected but they fall trough the world beucase of the gravity/physics. I've tried to remove the physics but no collision detected.
What to do?