What algorithms of computational geometry related to the topic of visibility of faces in general? Or what name of the field of study of the determination of visible faces 3D objects?
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3The google words are "hidden surface removal" – Matt Timmermans Feb 12 '18 at 21:22
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@MattTimmermans , yeees, this what I need. Thank! – Євгеній Гизила Feb 12 '18 at 22:08
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the easy start up is like this [Back face Culling](https://stackoverflow.com/a/48784455/2521214) – Spektre Feb 14 '18 at 11:53
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The relevant term in computational geometry is *visibility (from a point), in 3D*. – Yves Daoust Feb 14 '18 at 13:05
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@Spektre Thanks a lot – Євгеній Гизила Feb 15 '18 at 12:36