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I'm looking for a solution to record the three.js Keyframes from an Animation Clip. But I can not even make a simple export out of the three.js. I control in three's a character about livestream data. Now I should at least be able to record the control data. Here's a small example. `jsfiddle.net/p9fx1d0x/1/'

Has someone an idea how to solve this?

Tom
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  • Your jsfiddle example seems to have an error in line 55 – Holger L Sep 14 '17 at 07:55
  • Possible duplicate of [How to convert array of png image data into video file](https://stackoverflow.com/questions/38924613/how-to-convert-array-of-png-image-data-into-video-file) – Kaiido Sep 14 '17 at 08:44
  • thanks, Update http://jsfiddle.net/p9fx1d0x/2/ – Tom Sep 15 '17 at 09:44

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Set the browser to fullscreen and do a video recording with a screen capture tool.

What is important is that the tool can record without reducing the animation performance and can save a video at 60 fps. The free alternatives on Windows usually don't perform well on these two criterias. I have done this successfully on Windows with Bandicam (paid for it) and on Mac with Monosnap (which is free!)

Holger L
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  • Hi Holger, thanks for your reply. since there is still CCapture.js and the media recorder API of WebRTC, but afterwards I do not search, since I do not want to create videos. I'm looking for solutions that only save me the keyframe track of the JSON file. for example with the ".toJSON ()" method ?? – Tom Sep 15 '17 at 09:32