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Basically, here is a section of my code in Pygame:

button_text=pygame.font.Font("C:\Windows\Fonts\Another Danger - Demo.otf",35)
    textSurface,textRect=text_objects("Start game",button_text)
    textRect.center=(105,295)
    screen.blit(textSurface,textRect)

This is the text I'd like to turn into a clickable format, so that when someone presses the text, it can run a function, such as running the next thing possible.

Any help would be greatly appreciated.

Thanks.

Arvy
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    Was [this post](https://gamedev.stackexchange.com/questions/106344/how-do-i-check-if-pressed-on-a-text-in-pygame) not any help, or did you not search before posting this? – Random Davis Apr 26 '17 at 17:57
  • I guess it didn't come up the way I worded my question, thanks for the link though, seems to be the problem I'm having. – Arvy Apr 26 '17 at 18:52

2 Answers2

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pygame have no bottons so what you can do here is when ever the user press any mouse button you will get the mouse position using this pygame.mouse.get_pos() and if the mouse pos is inside the text then you know he pressed the text

and here is example code :

import pygame,sys
from pygame.locals import *
screen=pygame.display.set_mode((1000,700))
pygame.init()
clock = pygame.time.Clock()
tx,ty=250,250
while True :
    for event in pygame.event.get():
        if event.type==QUIT :
                    pygame.quit()
                    quit()
        if event.type== pygame.MOUSEBUTTONDOWN and event.button == 1:
            mouse=pygame.mouse.get_pos()
            if mouse[0]in range ( tx,tx+130) and  mouse[1]in range ( ty,ty+20):
                print (" you press the text ") 
    myfont = pygame.font.SysFont("Marlett",35)
    textsurface = myfont.render(("Start game"), True, (230,230,230))
    screen.blit(textsurface,(tx,ty))
    pygame.display.update()
    clock.tick(60)

i used in this example the tx and ty for sizes but you can use the rect its the same thing

1

Get the rect from the surface that font.render returns and use it for collision detection and the blit position.

import sys
import pygame as pg


def main():
    screen = pg.display.set_mode((640, 480))
    clock = pg.time.Clock()

    font = pg.font.Font(None, 30)
    text_surface = font.render('text button', True, pg.Color('steelblue3'))
    # Use this rect for collision detection with the mouse pos.
    button_rect = text_surface.get_rect(topleft=(200, 200))

    done = False
    while not done:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                done = True
            if event.type == pg.MOUSEBUTTONDOWN:
                if event.button == 1:
                    # Use event.pos or pg.mouse.get_pos().
                    if button_rect.collidepoint(event.pos):
                        print('Button pressed.')

        screen.fill((40, 60, 70))
        screen.blit(text_surface, button_rect)

        pg.display.flip()
        clock.tick(30)


if __name__ == '__main__':
    pg.init()
    main()
    pg.quit()
    sys.exit()
skrx
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