How can I make canvas be 100% in width and height of the page?
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1possible duplicate of [Resize HTML5 canvas to fit window](http://stackoverflow.com/questions/1664785/resize-html5-canvas-to-fit-window) – Jukka Suomela Jun 20 '14 at 14:28
7 Answers
37
Well I have it working here: Are Google's Bouncing Balls HTML5? by using the following CSS:
* { margin: 0; padding: 0;}
body, html { height:100%; }
#c {
position:absolute;
width:100%;
height:100%;
}
Where #c is the id of the canvas element.
Ian Devlin
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23No, this doesn't work. It just stretches the image to fill the page, but it doesn't change the internal width and height of the canvas. The result is just a blurry mess. – zett42 Aug 07 '19 at 19:55
16
you can use these codes without jquery
var dimension = [document.documentElement.clientWidth, document.documentElement.clientHeight];
var c = document.getElementById("canvas");
c.width = dimension[0];
c.height = dimension[1];
Didats Triadi
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9
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
maybe that easy?
Pixsa
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8
This has something to do with <canvas> tag.
when create fullscreen canvas, <canvas> will cause scrollbar if not set to display:block.
detail: http://browser.colla.me/show/canvas_cannot_have_exact_size_to_fullscreen
sunderls
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Best answer! The only thing that worked for me. I only had to add this one rule. – agiopnl Jan 14 '22 at 17:46
1
on my observations this runs effectively, and gives a blue shade
var c = document.getElementById('can');
var ctx = canvas.getContext('2d');
ctx.rect(0, 0, canvas.width, canvas.height);
// add linear gradient
var g = ctx.createLinearGradient(0, 0, c.width, c.height);
// light blue color
g.addColorStop(0, '#8ED6FF');
// dark blue color
g.addColorStop(1, '#004CB3');
context.fillStyle = g;
context.fill();
<script>
var c = document.getElementById('can');
var ctx = canvas.getContext('2d');
ctx.rect(0, 0, canvas.width, canvas.height);
// add linear gradient
var g = ctx.createLinearGradient(0, 0, c.width, c.height);
// light blue color
g.addColorStop(0, '#8ED6FF');
// dark blue color
g.addColorStop(1, '#004CB3');
context.fillStyle = g;
context.fill();
</scrip
html,body
{
height:98.0%;
width:99.5%;
}
canvas
{
display:block;
width:100%;
height:100%;
}
<html>
<body>
<canvas id="can"></canvas>
</body>
</html>
Gilles
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Rama Ganapathy
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1
You can programatically set the canvas width + height:
// Using jQuery to get window width + height.
canvasObject.width = $(window).width();
canvasObject.height = $(window).height();
I've tested this and it as long as you redraw what's on the canvas after you've resized it won't change the scaling.
Castrohenge
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0
Does this work for you?
<html>
<body style="height: 100%; margin: 0;">
<canvas style="width: 100%; height: 100%;"></canvas>
</body>
</html>
from Force canvas element in html to take up the entire window?
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5It sets width to 100%, but doesn't make it in height 100%. More than that, the objects is scaled too and looks like a small raster image had been enlarged so it looks weird. What can I do about this? – Sergei Basharov Sep 14 '10 at 08:28